Engagement and brand experience

Give regulars a branded moment they remember, when new contacts aren't the main goal.

3 min read

A fun, well-timed game gives people a reason to come back, and a better feeling about your centre. At Lindenhall, the Winter Games Arcade gives shoppers several games to play through the winter.

Plan the moment

  • Tie it to a real date: summer, back to school, a shop opening, the centre's anniversary, an event.
  • Choose the feeling: surprise, fun or pride in belonging to your community.
  • Know who it's for: loyalty members, event visitors or social followers.
  • Keep each game short and simple. It should feel like play, not work.
  • Gather your brand colours, hero image and logo.
  • Set your success target. Judge the campaign on depth of play: Avg. Collectibles Per Active Participant, against the number of games you offer. Agree the figure with your team before launch.

Build it in Studio

PartChooseGuide
SurpriseA Wheel of FortuneWheel of Fortune
Fun and replayA Memory Game or a Catcher GameMemory, Catcher
Your storyA Quiz about the centre or the seasonQuiz
A daily ritualThe Advent Calendar page layout, one game per doorAdvent Calendar
A bespoke worldPremium 3D, built with the OmniLab teamPremium 3D games
Landing pageOne front page that presents your games togetherAbout landing pages
Look and voiceYour colours, images and copy, in the Appearance tabConfigure appearance & branding
RewardA seasonal offer, a badge, or early access to something newBadges vs. rewards

Premium 3D is a project with review rounds, so plan it well before the launch date.

Launch it

Your games share one link and QR code: the landing page's. Find both in the Landing Page editor: see The campaign link.

  • Loyalty members: send the link in a dedicated email or push notification, as a members-only treat.
  • In the centre or at an event: show the QR code where people gather.
  • Social media: post the link in a post or story, and invite people to share it.

If members sign in to your app, and customer accounts are connected, your app can pass them in: see Foreign contact identifier.

Measure it

Here, how deeply people play matters more than how many come. Run the campaign's Analytics, then read:

NumberBlockTells you
Active Participants by TouchpointEngagementThe active participants of each game: people who played it and unlocked its collectible
Avg. Collectibles Per Active ParticipantEngagementCollectibles unlocked per active participant: how many games each one played, on average
Returning VisitorsAcquisitionPlayers who signed up in another campaign

For what each number counts, see What OmniLab measures. To run the dashboard, see Game participation metrics.

Improve the next one

  • Check Avg. Collectibles Per Active Participant against your target. Below it, people stop after one game: make the others shorter, or reward finishing more.
  • Find the weakest game in Active Participants by Touchpoint. The shortest bar is the one to shorten, move up the page or replace.
  • Check reward use, if the reward has codes: Redeemed in its Coupon Summary. Few redemptions mean it didn't feel special.
  • Track Returning Visitors across your seasonal campaigns. A rising count means people expect your next moment.

A big prize isn't required: a leaderboard or a members-only reward can carry the moment. Carry the visuals and copy that worked into the next one.

Next steps

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