About landing pages
When a campaign needs a front page, what opens from each kind of link, and the layouts you can choose.
A landing page is the campaign's front page. It shows the banner, the prizes, every game or event, your instructions and a closing button, so participants can choose where to start. It's optional. With one touchpoint, send people straight to it: a landing page only adds a step. Turn it on when several touchpoints need one page to present them together. Here is Lindenhall's Winter Games Arcade, as participants see it on a phone.

What opens from each link
| Link | Opens |
|---|---|
The campaign's own address, such as demo.topage.co/lindenhall-winter-games | The landing page, if it's on. With the landing page off, this address has no touchpoint to open and shows an error. |
A touchpoint's address, the campaign's plus ?c= and its ID | That touchpoint directly, skipping the landing page |
Each touchpoint's address is behind its Share button in Build > Touchpoints.
Turn it on or off
The Landing Page item in the campaign's side menu holds the editor. Disable Landing Page switches it off. Studio also switches it off by itself when a campaign drops below two active touchpoints, and warns you before it does.

The layouts
| Layout | Best for |
|---|---|
| Two columns | Most campaigns. On a computer, the header and instructions sit beside the prizes and games. On a phone, it's one column. |
| One column | A single stack in the same order on every screen |
| Advent Calendar | One touchpoint per day, opening day by day |
| Custom sections | A page you assemble from your own sections |
The header, instructions and closing button are shared by the layouts: switching keeps them. See Choose a layout.