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Wheel of Fortune

Configure a Wheel of Fortune game with segment design, winning options, and scheduled or probability-based outcomes.

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Use Wheel of Fortune when you want a familiar spin interaction, multiple winning slices, and a clearly visible losing outcome on the same wheel.

Before you begin

  • Open an existing campaign in Studio. If you still need the campaign shell, start with Your first campaign.
  • Prepare the shared touchpoint assets: a Background Image at 1536 x 2048 px and, if you plan to reuse the game in listings, a Thumbnail at 800 x 800 px.
  • Prepare the wheel-specific visuals: square artwork for segment images, a dedicated Pointer Image, and an optional Border & Center Image.
  • Decide which rewards belong to each winning slice before you open Outcomes. That makes it much faster to link rewards and test probabilities.

Configure the game

1. Create the touchpoint

In Build -> Touchpoints, add a new game touchpoint and choose Wheel of Fortune.

Give the touchpoint a clear internal name before you continue. That same name appears in validation messages and makes troubleshooting easier later.

2. Set the page appearance

Open the Appearance tab and fill in the player-facing header:

  • Upload the Background Image.
  • Add the Title and Subtitle.
  • Add a Thumbnail if this touchpoint will be reused in carousels or campaign listings.
  • Turn on Hide Wheel in Intro Screen if you want the first screen to focus on the headline before the wheel appears.

The wheel itself is configured separately, so use this tab for the page frame and the intro screen copy.

3. Build the wheel design

Open Custom Wheel Configuration and configure the wheel itself.

  • Choose the Number of Segments. The current builder offers 4, 6, 8, 10, or 12.
  • Add each winning slice as a Winning Option with a name, color, Number of Segments, and optional segment image.
  • Keep one losing outcome named exactly Losing Option. The current product validates that name literally.
  • Upload the Pointer Image, then add an optional Border & Center Image if you want a more branded wheel.
  • If you turn on gaps between segments, also define the gap color and gap size.

Wheel builder with segment setup, pointer image, and border image

The number of slices assigned to each option controls how many visible segments point to the same outcome. A simple six-segment wheel can be mapped like this:

Winning Option A (2 segments) Segment 1 Segment 2 Winning Option B (2 segments) Segment 3 Segment 4 Losing Option (2 segments) Segment 5 Segment 6

4. Configure the outcomes

Open Outcomes to decide how winners are resolved.

  • Random Chance lets every play use probability weights. Make sure the total across winning and losing options equals 100.
  • Scheduled Rewards lets you define when rewards become available. Use Simple for one continuous date range, or Advanced for attribution slots inside each winning option.
  • Each winning option needs a Winning Option Message and a linked reward.
  • The losing outcome needs its own Losing Message.

In the current Wheel of Fortune UI, the available modes are Random Chance and Scheduled Rewards. If you need a delayed draw instead of an immediate result, use a game type that exposes Lottery, such as Simple / Instant Win or 3D Selection game.

For advanced reward timing, link the reward first, then configure the attribution slots that appear inside the winning option. Use the canonical reward docs for the mechanics behind Instant Win, Attribution slots, and reward linking.

5. Review the shared tabs and test

After Appearance and Outcomes, review the shared luck-based tabs as needed: Terms & Conditions, Restrictions, Dates, Gamification, and Advanced.

Use Dates to control when the touchpoint itself is playable. In Scheduled Rewards, the outcome dates only control winning moments, not whether the page is open.

Save the touchpoint, publish or preview the campaign, and test a few plays from Pages before launch. For a quick first-pass validation, try one winning slice, one losing slice, and a visible pointer before you polish the artwork.

What players see

Players land on a branded page with the touchpoint title, subtitle, and wheel. When the intro screen is enabled, the wheel can stay hidden until they tap the main CTA.

When play starts, Pages shows the instruction Tap the wheel to spin and reveal your reward. After the wheel stops, OmniLab displays the message and reward linked to the selected option.

Common validation issues

Validation messageMeaningFix
Wheel must have at least 2 segments (current: {{segment_count}})The wheel cannot run with only one slice.Open Custom Wheel Configuration and add more segments to the wheel.
Wheel must have at least one winning optionEvery wheel needs at least one slice that can award a reward.Mark at least one option as a winning option.
Losing option {{option_index}} must be named 'Losing Option' (current: '{{actual_name}}')The losing slice name does not match the required convention.Rename the losing outcome to 'Losing Option'.
Option '{{option_id}}' repeat count mismatch: expected {{expected_count}}, found {{actual_count}} segmentsThe number of slices does not match the value configured on the option.Make sure the number of slices assigned to that option matches the option setup in Custom Wheel Configuration.
Pointer image is missingThe wheel design was saved without the asset that indicates the final slice.Upload the pointer image in Custom Wheel Configuration and save the wheel again.

If the wheel still does not validate, reopen Custom Wheel Configuration and save it again. That step also regenerates the wheel asset used by Pages.

What to try next

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