Wheel of Fortune

Build a prize wheel: its look, its slices in the wheel builder, and who wins what and when.

3 min read

Players spin a wheel and win the prize on the slice where it stops. You design the wheel in Studio's builder, then decide the odds, or the times prizes are won. Here, Lindenhall builds its Winter Wheel from scratch: four hot chocolate slices and four losing slices.

The Winter Wheel on a phone: title, subtitle, the wheel with its pointer, the terms checkbox and Play Now

Before you begin

Background Image

Required

The full-screen visual behind any game (wheel, scratch, reveal, quiz, and more).

  • Requiredexcept for instant reward and sign-up games
  • Size1536 × 2048 px
  • Aspect ratio3:4
  • FormatsJPEG / WEBP / PNG

It fills the screen from the top centre, with the title, the game and the button on top, and phones crop about a fifth off each side: keep text and faces in the middle.

Examples

Pointer Image

Required

The marker at the right edge of the wheel that points to the winning slice.

  • Required
  • Size256 × 256 px
  • Aspect ratio1:1
  • FormatsPNG

Draw it pointing left, towards the centre, on a transparent square PNG — it is stretched to a square about a fifth of the wheel’s width.

Examples

Segment Image

Required

An optional icon shown inside a slice — one image per prize.

  • Requiredfor winning prizes
  • Size256 × 256 px
  • Aspect ratio1:1
  • FormatsJPEG / WEBP / PNG

A square PNG with a transparent background scales cleanly into each slice.

Examples

Border & Center Image

Optional

A single overlay that adds the outer ring and the centre hub of the wheel.

  • Optional
  • Size500 × 500 px
  • Aspect ratio1:1
  • FormatsPNG

Use a square PNG with a transparent middle so the slices stay visible.

Examples

Thumbnail Image

Required

The square tile shown in carousels and campaign listings — not on the play screen. Offer passes and interactive totems use it as their image too.

  • Requiredwhen the campaign has a landing page
  • Size800 × 800 px
  • Aspect ratio1:1
  • FormatsJPEG / WEBP / PNG
Examples

Add the wheel

  1. In Build > Touchpoints, select Add New Touchpoint.

    Touchpoints with Add New Touchpoint highlighted

  2. Select Wheel of Fortune.

    Create a new touchpoint window with the Wheel of Fortune tile highlighted

  3. Select Create.

    Create a new touchpoint window with the Create button highlighted

  4. On the new game, named New Interactive Totem, select Configure.

    New Interactive Totem card, INVALID, with its Configure button highlighted

  5. Select the pencil next to the name.

    Game settings with the pencil next to New Interactive Totem highlighted

  6. Enter the wheel's name, then press Enter.

    Name field with Winter Wheel, highlighted

Set the look

These steps are on the Appearance tab. To choose a picture, select Select attachment, point at the file, select Select File, then Save.

  1. Under Background Image, choose the image behind the wheel.

    Background Image with the arcade background chosen, highlighted

  2. Replace the Title with the wheel's name.

    Title Winter Wheel, highlighted

  3. Replace the Subtitle: say what players can win.

    Subtitle about one spin a day for a hot chocolate, highlighted

  4. Under Thumbnail, choose the wheel's picture for the landing page, if the campaign has one.

    Thumbnail with the wheel tile chosen, highlighted

    Hide Wheel in Intro Screen stays off, so the wheel shows straight away.

  5. Under Custom Wheel Configuration, select Configure Wheel of Fortune.

    Custom Wheel Configuration with Configure Wheel of Fortune highlighted

Build the wheel

The builder shows the wheel on the left, and lists what's missing in red until the wheel is complete.

  1. Under Number of Segments, choose the number of slices.

    Number of Segments with 8 selected, highlighted

  2. Open Winning Option.

    Winning Options with the Winning Option highlighted

  3. Enter the Option Name: the prize.

    Option Name Hot chocolate, highlighted

  4. Choose the Segment Color.

    Segment Color red, highlighted

  5. Enter its Number of Segments.

    Number of Segments 4 for Hot chocolate, highlighted

    More slices make a prize look more frequent. They don't change the odds: those are set under Outcomes.

  6. Under Segment Image, choose the picture on these slices.

    Segment Image with the mug picture chosen, highlighted

  7. Open Losing Option.

    Losing Option highlighted

  8. Choose its Segment Color.

    Losing Option's Segment Color dark blue, highlighted

  9. Enter its Number of Segments.

    Losing Option's Number of Segments 4, highlighted

    Winning and losing slices must add up to the wheel's total, here 4 and 4 for 8.

  10. Under Segment Image, choose its picture.

    Losing Option's Segment Image with the snowflake picture chosen, highlighted

  11. Under Pointer Image, choose the pointer.

    Pointer Image with the pointer chosen, highlighted

    The wheel can't be saved without a pointer.

  12. (Optional) Under Border & Center Image, choose a frame for the wheel.

    Border & Center Image with Select attachment highlighted

  13. (Optional) Turn on Show gaps between segments.

    Show gaps between segments switch, off, highlighted

    Gap Color and Gap Size then set how the gaps look.

  14. Select Save Configuration.

    Wheel of Fortune Configuration with the Save Configuration button highlighted

For another prize, select Add Winning Option and set it up the same way.

Decide who wins

  1. Select the Outcomes tab.

    Winter Wheel settings with the Outcomes tab highlighted

  2. Under How Winners Are Determined, select Random Chance.

    How Winners Are Determined with Random Chance highlighted, and Scheduled Rewards selected

    A new wheel starts on Scheduled Rewards. To keep it and spread the prizes over dates, see Schedule the prizes below.

  3. On Hot chocolate, set the Probability.

    Hot chocolate at 50%, with Total Probability 100%, highlighted

    The Total Probability must reach 100%.

  4. Write the Winning Option Message, shown when the wheel stops on the prize.

    Winning Option Message about the hot chocolate, highlighted

  5. Under Link with a Luck Based Game Reward, choose the prize.

    Link with a Luck Based Game Reward showing Hot chocolate, highlighted

  6. Under Losing Outcome, set the Probability.

    Losing Option at 50%, highlighted

  7. Write the Losing Message.

    Losing Message Not this time. Spin again tomorrow!, highlighted

    A new wheel allows one spin per player in all. For one a day, as this copy says, also turn on Daily Limit on the Restrictions tab: see Set restrictions for a game.

  8. Select Save.

    Winter Wheel settings with the Save button highlighted

The wheel's card now reads VALID.

Winter Wheel card, VALID

Publish the campaign again for players to see the wheel: see Publish a game.

Schedule the prizes

Scheduled Rewards releases the prizes at moments spread between two dates, whatever the odds. Keep it under How Winners Are Determined, then set the Type, Start Date and End Date under Rewards distribution: see Configure outcomes. Those dates only decide when prizes are won: the Dates tab decides when the wheel is open.

Rewards distribution with the Type Simple, a Start Date of 1 November and an End Date of 10 January, highlighted

If publishing is blocked

  • No background image, or no thumbnail while the landing page is on: choose them on the Appearance tab.
  • No pointer image, or a winning option with no Segment Image: add them in the builder, then Save Configuration again.
  • The slices don't add up: winning and losing segments must total the wheel's segments.
  • The probabilities don't total 100%: adjust them under Outcomes.
  • A winning option has no prize or no message: fill in Winning Option Message and Link with a Luck Based Game Reward.
  • The prize has no winner message: add it in the reward: see Create a reward.

See also Game validation errors.

Next steps

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