Increased sales

Raise spend in your shops by rewarding receipts, with a Receipt Game.

3 min read

Shoppers upload a photo of their receipt, and a big enough spend unlocks a prize. At Lindenhall, Spend and Win Christmas rewards receipts from the centre's shops.

Plan the spend to reward

  • Pick one objective: bigger receipts, a second visit, or one shop category.
  • Set the threshold: any purchase, or a minimum spend such as €30.
  • Decide if spend adds up. A Total Amount rule adds up a shopper's approved receipts, so three €10 receipts reach €30. To count one receipt at a time, also set a minimum in the amount rules.
  • Size the reward to your margin. Too small doesn't change behaviour; too large doesn't pay.
  • Get legal sign-off on the rules and the terms before you build.
  • Set your success target. Judge the campaign on your shops' till data, not on uploaded receipts. Compare their average transaction in the campaign weeks with the same weeks last year. Agree the uplift, and which shops share their figures, before launch.

Build it in Studio

PartChooseGuide
Receipt gameThe page shoppers upload toYour first receipt game
RulesTotal Amount unlocks a prize from a spend thresholdRules overview
ShopsWhich shops' receipts countConfigure merchant rules
PrizesWinning options with their stock and datesWinning options and attribution slots
ReviewAutomatic approval, or your team checks each receiptValidation policy

Run it for 2 to 6 weeks for a promotion, or longer for a loyalty-style scheme. Receipt games accept receipts in euros only.

Launch it

Send shoppers straight to the receipt game, with its own link and QR code: see Distribute the entry point.

  • Email your customers: "Your spend could win you a prize".
  • Put the QR code at the tills, on shop screens and on shelf cards.
  • Post on social media with a clear "buy to enter" message.

Measure it

Your success figure comes from the shops' tills. The Receipt Host App shows what participants uploaded. In Build > Touchpoints, select Share on the receipt game, then the Receipt Host App tab. Open its Scanner URL, enter its password, and select Progression. The app closes 7 days after the game's last prize slot ends, so note the totals before then. It's in French for every campaign: see Track a receipt game in Progression.

LabelIn EnglishTells you
Sessions TotalesTotal sessionsShopper sessions started. The line below counts those avec tickets valides, with valid receipts
Tickets ValidesValid receiptsReceipts approved
Montant TotalTotal amountApproved spend, in euros
Panier MoyenAverage basketApproved spend per shopper with a valid receipt. Each session adds up one shopper's receipts
Récompenses DisponiblesRewards availablePrizes left to unlock, added up over every prize and every slot, later ones included

Montant Total divided by Tickets Valides is the average uploaded receipt. Read it as a participant-side indicator only. Shoppers choose which receipts to upload, and Min Amount refuses any receipt below it. So this average beats the shops' average transaction even when spend doesn't change.

Improve the next one

  • Check the shops' till figures against your target. Ask each shop for its average transaction in the campaign weeks, next to the same weeks last year.
  • Compare the sessions with valid receipts to Sessions Totales. A wide gap means receipts are being refused: see Common acceptance failures.
  • Check the current slot halfway through it. Under Disponibilité des Récompenses, each prize marks its open slot ACTUEL. If most of that slot's prizes are left, few shoppers reach the threshold: lower it, or raise the reward.
  • Give a voucher for the next visit, so shoppers have a reason to buy again.

Next steps

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