Memory

Build a card-matching Memory game with a shared front, unique card reveals, completion-time ranking, and a leaderboard reward.

Run a card-matching challenge where people flip cards, remember positions, and clear the board as fast as they can. Memory is a familiar, easy-to-start game that still supports a competitive ranking — the faster a player clears the board, the higher they place.

This guide builds a complete, publishable example: a seasonal Summer Splash — Memory Match activation where people match summer treats and compete for the fastest cleared board.

How Memory ranks players

Memory ranks on completion time, not points. It uses a Leaderboard reward (also called a Performance Based reward), so keep one leaderboard per game and the ranking stays easy to follow.

Before you begin

Assets you'll need

Memory needs one shared front (the hidden card face every card shows before it's flipped), a unique back per card (the picture revealed on a match), and a background behind the board — all in a single card shape (16:9, 1:1, or Round).

Background Image

Optional

The full-screen visual behind any game (wheel, scratch, reveal, quiz, and more).

  • Optional
  • Size1536 × 2048 px
  • Aspect ratio3:4
  • FormatsJPEG / WEBP / PNG
Examples

Front Image (all cards)

Optional

The shared face shown on every card before it is flipped.

  • Optional
  • Size800 × 600 px
  • Aspect ratioMatches the card shape (square, rectangle, or circle)
  • FormatsJPEG / WEBP / PNG

Pick one card shape — square, rectangle, or circle — and size every image to match it.

Examples

Back Image (per card)

Optional

The unique picture players try to match — one per card.

  • Optional
  • Size800 × 600 px
  • Aspect ratioMatches the card shape (square, rectangle, or circle)
  • FormatsJPEG / WEBP / PNG
Examples

Reward Icon

Optional

The icon that represents a reward.

  • Optional
  • Size800 × 800 px
  • Aspect ratio1:1
  • FormatsJPEG / WEBP / PNG

Circular design and a transparent background work best.

Examples

For every image spec in one place, see Image & asset specs.

Build the Memory game

Open the Memory touchpoint

In Build, open the Touchpoints tab, find your Memory game, and select Configure. To add one, use Add New Touchpoint and choose Memory.

Touchpoints list showing the Memory Game touchpoint with its Configure button highlighted

Set the background

On the Appearance tab, upload the Background Image that frames the board behind the cards.

Appearance tab with the Background Image upload control highlighted

Add the title and subtitle

Add the Title and Subtitle players read before they start, and use Memory Game Details for any extra instructions. These frame the page; the cards themselves are built next.

Appearance tab with the game Title field highlighted above the Subtitle editor

Open the card builder

Scroll to Memory Cards. This is where you build the deck — a shared front plus one unique back per item. A finished deck shows its item count with View All and Clear; the first time, it shows Create Memory Game Items.

Memory Cards section showing the saved deck with its item count and the View All and Clear controls

Choose the shape and shared front

The Memory Game Builder opens full-screen. In General Settings, choose the card Shape (16:9, 1:1, or Round), upload the Front Image shared by every card, and set the Number of Memory Items.

Memory Game Builder General Settings showing card shape, the shared Front Image, and the item-count control

Understand the shared front

Front Image (All Cards) is the single design shown on the back of every hidden card — players see this before they flip. Keep it one consistent brand image so the board reads cleanly.

Memory Game Builder with the Front Image (All Cards) shared-image control highlighted

Set each card's reveal

Select an item, then set its Back Image — the unique picture revealed when that card is flipped. Give every item a clearly distinct image so pairs are easy to recognise. When the deck is complete, click Create Memory Items to build it.

Memory Game Builder with an item selected and its Back Image, the unique revealed picture, highlighted

Tune the board layout

In Game Layout, set the Repeat Factor — how many times each item appears: 2 for classic pairs, 3 for trios, 4 for quads. Card Aspect Ratio fine-tunes the card proportions for your audience's screens.

Game Layout section with the Repeat Factor and Card Aspect Ratio controls highlighted

Add the final message

Write the Participation Message shown after the board is cleared — thank players and point them to the leaderboard.

Appearance tab with the Participation Message editor highlighted

Create the leaderboard reward

Memory grants its prize through a Leaderboard (Performance Based) reward. Create it in Rewards first, then link it to the game.

Add a game reward

Open the Rewards tab, click Add New Reward, and choose Create a Game Reward.

Create New Reward modal showing the four reward types, with Create a Game Reward highlighted

Pick Performance Based

Choose Performance Based Reward — the skill-based type used by Memory, Quiz, and Form games — then click Create Performance Based Reward.

Game reward sub-types with Performance Based Reward, the skill-based option, highlighted

Write the winner message

Open the reward and expand User Messages → Messages for Winners. Write the Title and Subtitle top-ranked players see, and set a Reward Quantity above zero — otherwise the reward stays invalid and blocks publishing.

Reward User Messages section with the winner message Title field highlighted

Back in the Memory touchpoint's Appearance tab, scroll to Performance Rewards, click Add Reward, and pick your leaderboard reward. Because Memory ranks on completion time, the faster a player clears the board, the higher they place. Keep one leaderboard reward for this game.

Performance Rewards section with the Add Reward control and the linked leaderboard reward highlighted

Publish

Open Publish to validate the campaign. When it reads Campaign is ready to publish, confirm with Publish — the touchpoint goes live and the leaderboard starts ranking players by time.

Publish dialog showing the campaign is ready to publish with no blocking errors

What players see

Players open the game, read your title and subtitle, then flip cards to find matching pairs. When the board is cleared, the optional Open-Ended Question can appear, followed by the summary with the completion time and your Participation Message. Because Memory ranks on time, players don't see a separate score in the final summary — they see how fast they cleared the board.

Keep the leaderboard fair

Fair, readable Memory games usually:

  • use one consistent shared front and clearly distinct reveals so pairs are easy to recognise;
  • match the Repeat Factor and item count to the audience and screen size;
  • avoid dense layouts that make small mobile taps frustrating;
  • keep one leaderboard reward for this game only.

Configure the shared settings

Memory shares the standard touchpoint tabs. Configure these as needed:

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