Memory

Build a card-matching game from your own pictures, and give a leaderboard prize to the quickest players.

2 min read

A Memory game lays out face-down cards. Players turn them over two at a time to find the pairs, and the best-ranked players win. Studio lists it as Memory Game. Here, Lindenhall's Garden Pairs has bees, butterflies, ladybirds and tulips, and the three best players win a picnic hamper.

Garden Pairs on three phones: the start screen, eight face-down cards, and two cards turned over

Before you begin

Background Image

Required

The full-screen visual behind any game (wheel, scratch, reveal, quiz, and more).

  • Requiredexcept for instant reward and sign-up games
  • Size1536 × 2048 px
  • Aspect ratio3:4
  • FormatsJPEG / WEBP / PNG

It fills the screen from the top centre, with the title, the game and the button on top, and phones crop about a fifth off each side: keep text and faces in the middle.

Examples

Front Image (all cards)

Required

The shared face shown on every card before it is flipped.

  • Required
  • Size1200 × 800 px for 16:9 cards, 1024 × 1024 px for 1:1 or Round
  • Aspect ratio3:2 for 16:9 cards, 1:1 for 1:1 or Round
  • FormatsJPEG / WEBP / PNG

The shape you choose under Shapes in the Memory Game Builder decides the ratio. The image is stretched to the card face: Round cards show the inscribed circle, and transparent areas turn white.

Examples

Back Image (per card)

Required

The unique picture players try to match — one per card.

  • Required
  • Size1200 × 800 px for 16:9 cards, 1024 × 1024 px for 1:1 or Round
  • Aspect ratio3:2 for 16:9 cards, 1:1 for 1:1 or Round
  • FormatsJPEG / WEBP / PNG

Use the same size as the front image, and keep the subject in the middle. Transparent areas turn white.

Examples

Reward Icon

Optional

The icon that represents a reward.

  • Optional
  • Size800 × 800 px
  • Aspect ratio1:1
  • FormatsJPEG / WEBP / PNG

Circular design and a transparent background work best.

Examples

Add the game

In Build > Touchpoints, select Add New Touchpoint.

  1. Select Memory Game, then Create.

    Create a new touchpoint window with the Memory Game tile highlighted

  2. On the new game, select Configure.

    Garden Pairs card with its Configure button highlighted

Set the page

On the Appearance tab:

  1. Under Background Image, choose the picture behind the cards.

    Background Image with the spring meadow chosen, highlighted

  2. Enter the Title.

    Title Garden Pairs, highlighted

  3. Enter the Subtitle: say what players have to match.

    Subtitle about matching bees, butterflies, ladybirds and tulips, highlighted

  4. Under Memory Game Details, say how players win.

    Memory Game Details explaining that the three fastest players win, highlighted

    Players read it under How to play?.

  5. (Optional) Under Thumbnail, choose the game's picture on the landing page, if the campaign has one.

    Thumbnail with the memory cards tile chosen, highlighted

Build the cards

  1. Under Memory Cards, select Create Memory Game Items.

    Memory Cards with the Create Memory Game Items button highlighted

  2. Under Shapes, choose 16:9, 1:1 or Round.

    Memory Game Builder with the three shapes highlighted

    The shape decides the size of your pictures: 3:2 for 16:9 cards, square for 1:1 and Round.

  3. Under Front Image (All Cards), select Select attachment.

    Memory Game Builder with Front Image (All Cards) highlighted

    The front is the side every card shows before it's turned over.

  4. Choose the picture: point at it, then select Select File.

    Select a File window with the Lindenhall card front highlighted

  5. Select Save.

    Select a File window with the card front selected and Save highlighted

  6. Under Number of Memory Items, select + until you have one item per picture.

    Number of Memory Items set to 4, highlighted

  7. Select Item 1.

    Memory Game Builder with the Item 1 tile highlighted

  8. Under Back Image, choose the item's picture the same way.

    Memory Item 1 with the bee picture as its Back Image, highlighted

    Select Back, and repeat for each item.

  9. Select Create Memory Items.

    Memory Game Builder with four items and Create Memory Items highlighted

  10. Under Repeat Factor, choose how many times each picture appears: 2 (Pairs), 3 (Trios) or 4 (Quads).

    Repeat Factor set to 2 (Pairs), highlighted

    Card Aspect Ratio, next to it, is each card's width divided by its height on the board: 1.5 here, for 16:9 cards. Use 1 for 1:1 or Round.

Reward the best players

  1. Write the Participation Message players see when they finish.

    Participation Message saying all pairs are found and the fastest players get an email, highlighted

  2. Under Performance Rewards, select Add Reward.

    Performance Rewards with the Add Reward button highlighted

  3. Under Reward 1, choose the prize.

    Reward 1 set to Picnic hamper, highlighted

  4. Select Save.

    Garden Pairs settings with the Save button highlighted

Publish the campaign again for players to see the game: see Publish a game. When the game closes, declare the winners from the campaign's Leaderboard: see Leaderboard rewards.

If publishing is blocked

  • No background image, or no thumbnail while the landing page is on: choose them on the Appearance tab.
  • No memory items, an item without a picture, or cards that don't share one model: build the cards again, steps 8 to 16.
  • The Repeat Factor is below 2: choose 2 (Pairs) or more.
  • An older Memory game that Studio no longer supports: build its cards again.

With no reward under Performance Rewards, the game still publishes, but nobody can win: Studio warns about it.

See also Game validation errors.

Next steps

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