Configure outcomes
Choose how a luck-based game decides wins, losses, or draw entries when someone plays.
Decide what happens the moment someone plays a luck-based game: an instant result, a winning moment released on a schedule, or entry into a draw that you settle later.
The Outcomes tab controls this. Pick the mode that matches how you want prizes to be won.
Choose the right outcome mode
| Mode | Best for | What the player experiences |
|---|---|---|
| Scheduled Rewards | Limited quantities you spread across dates or time windows | An immediate result, but winning moments are released on a schedule |
| Random Chance | Classic instant-win games with weighted win and loss odds | An immediate result based on the odds you set |
| Lottery | OmniLab Games where players enter first and winners are picked later | An eligible state instead of an immediate prize |
If you just want a spontaneous instant-win game, pick Random Chance.
- Choose Scheduled Rewards when prize availability must follow store hours, a daily stock plan, or another set timeline.
- Choose Random Chance when the game should feel spontaneous and you do not need to control specific winning windows.
- Choose Lottery when the prize should be awarded after the campaign or after a later draw.
Not every game offers every mode
Random Chance and Scheduled Rewards are the common instant-win modes for luck-based games. Lottery is available on games that support a later draw, such as Simple / Instant Win and 3D Selection, rather than every game.
Scheduled Rewards needs a finite quantity
In Scheduled Rewards mode, every reward you link to a winning option must have a finite quantity — publishing is blocked if any of them is set to unlimited. If a reward needs an unlimited quantity, link it under Random Chance mode instead.
What stays outside the game screen
The game decides the player's path, but the reward carries the deeper prize logic: quantity, winner or eligible messaging, redemption, and notification follow-up. That setup lives in Rewards, not on the game screen.