Attribution slots: spread rewards across time
Release a reward's quantity in timed batches instead of all at once, and keep the slot dates and totals valid.
Use attribution slots to release a reward's quantity in timed batches — for example, 10 prizes this morning, 20 this afternoon, 20 tomorrow — instead of making the whole quantity available across one long window.
Advanced tool, simple purpose
An attribution slot is a time window with a quantity attached to it. Reach for slots only when one continuous reward window isn't precise enough for your campaign.
What an attribution slot is
An attribution slot is a bounded window that makes a set quantity available during a set period.
Use slots when the reward shouldn't be evenly available across one long window. Instead of "50 rewards anytime this week," you can say "10 rewards this morning, 20 this afternoon, and 20 tomorrow."
Simple versus Advanced
If one continuous window is enough, stay on Simple. Switch to Advanced only when you need the quantity to change over time.
| Mode | Use this when | What you set |
|---|---|---|
| Simple | One continuous reward window is enough | One start date, one end date, one total quantity |
| Advanced | The amount available should change over time | Several attribution slots, each with its own dates and quantity |
Where slots appear
You can run into attribution slots in a few places:
- a reward's Instant Win schedule
- advanced luck-based game distribution
- receipt-game winning options
The slot editor looks the same wherever it appears, and the same rules apply: dates must be valid, quantities must be positive, and the totals must add up.
Rules that always apply
Attribution slots follow the same checklist every time:
- each slot needs a start date and an end date
- the end date must come after the start date
- slot dates must stay inside the campaign's active window
- each slot quantity must be greater than zero
- two slots for the same reward can't overlap
- the slot quantities must add up to the reward's total quantity
If a touchpoint uses date overrides, the slots must fit the touchpoint's active window, not just the campaign dates.
If something's blocked
A few common reasons and how to fix them:
- A slot is missing a start date — add a start date so the slot has a defined activation time.
- A slot quantity is zero or invalid — set a positive quantity for each slot.
- Two slots overlap — adjust the dates so they no longer overlap.
- Slot totals don't match the reward quantity — rebalance the quantities until they add up to the reward total.
Related
Instant Win rewards
Use slots when a global Instant Win reward needs more than one continuous window.
Campaign dates
Keep reward timing inside the overall campaign schedule.
Touchpoint dates override
See how touchpoint-specific date windows affect reward timing.
Winning options and attribution slots
Compare the same timing logic in transaction and receipt-style configurations.