Scratch Card

Players rub away a cover to find a prize or a friendly miss underneath, with the odds or the timing you set.

3 min read

A Scratch Card is a card with a cover on top. Players scratch it off with a finger to see whether they've won. Studio lists it as Scratch Game. Here, Lindenhall's Seed Packet Scratch hides a £10 garden centre voucher, with a one-in-five chance.

The Seed Packet Scratch on three phones: the card, How to play? with the game details, and a scratched card showing the £10 voucher

Before you begin

Background Image

Required

The full-screen visual behind any game (wheel, scratch, reveal, quiz, and more).

  • Requiredexcept for instant reward and sign-up games
  • Size1536 × 2048 px
  • Aspect ratio3:4
  • FormatsJPEG / WEBP / PNG

It fills the screen from the top centre, with the title, the game and the button on top, and phones crop about a fifth off each side: keep text and faces in the middle.

Examples

Front Image (Scratchable Cover)

Required

The cover players scratch off to reveal the result.

  • Required
  • Size1200 × 800 px
  • Aspect ratio3:2
  • FormatsJPEG / WEBP / PNG

Use a fully opaque image so the prize stays hidden until scratched. The card is 3:2: a picture of another shape repeats across it.

Examples

Back Image (Branding Side)

Optional

The branded surface shown behind the scratchable cover.

  • Optional
  • Size1200 × 800 px
  • Aspect ratio3:2
  • FormatsJPEG / WEBP / PNG

Keep it the same ratio as the front image.

Examples

Winning Option Image

Required

The picture players uncover when they win: one per winning option.

  • Required
  • Size1200 × 800 px
  • Aspect ratio3:2
  • FormatsJPEG / WEBP / PNG

It is stretched to the front image’s size, so keep both at 3:2: it then fills the card once scratched.

Examples

Losing Image

Required

The picture players uncover when they don’t win.

  • Required
  • Size1200 × 800 px
  • Aspect ratio3:2
  • FormatsJPEG / WEBP / PNG

Keep it friendly, and say when they can try again.

Examples

Reward Icon

Optional

The icon that represents a reward.

  • Optional
  • Size800 × 800 px
  • Aspect ratio1:1
  • FormatsJPEG / WEBP / PNG

Circular design and a transparent background work best.

Examples

Add the game

In Build > Touchpoints, select Add New Touchpoint.

  1. Select Scratch Game, then Create.

    Create a new touchpoint window with the Scratch Game tile highlighted

  2. On the new game, select Configure.

    Seed Packet Scratch card with its Configure button highlighted

Set the page

On the Appearance tab:

  1. Under Background Image, choose the picture behind the card.

    Background Image with the spring meadow chosen, highlighted

  2. Enter the Title.

    Title Seed Packet Scratch, highlighted

  3. Enter the Subtitle: say what players can win.

    Subtitle about the £10 voucher that could be growing inside, highlighted

  4. Under Scratch Game Details, say how often players can try and where to collect the prize.

    Scratch Game Details explaining one scratch a day and the garden centre, highlighted

    Players read it under How to play?.

  5. (Optional) Under Thumbnail, choose the game's picture on the landing page, if the campaign has one.

    Thumbnail with the scratch card tile chosen, highlighted

Build the card

  1. Under Custom Scratch Card, select Create Scratch Card.

    Scratch Card Design with the Create Scratch Card button highlighted

  2. On Front Side (Scratchable), select Select attachment.

    Scratch Card Builder with Front Image (Scratchable Cover) highlighted

  3. Choose the cover: point at it, then select Select File.

    Select a File window with the Scratch here cover highlighted

  4. Select Save.

    Select a File window with the cover selected and Save highlighted

  5. (Optional) Select Back Side (Branding), and choose its picture the same way.

    Scratch Card Builder showing the cover, with the Back Side (Branding) tab highlighted

    The back is the card's branded side: players see it as they scratch.

  6. Select Create Scratch Card.

    Scratch Card Builder with the branding side chosen and Create Scratch Card highlighted

    Image Adjustments rescales or moves a picture that doesn't fit the card.

Decide who wins

On the Outcomes tab:

  1. Under How Winners Are Determined, choose Random Chance or Scheduled Rewards.

    How Winners Are Determined with Random Chance and Scheduled Rewards highlighted

    The next steps use Random Chance, with the Simple type: the same odds for the whole campaign. Scheduled Rewards is at the end of this page.

  2. On Winning Option 1, set the Probability.

    Winning Option 1 with a probability of 20%, highlighted

  3. Under Winning Option Image, choose the picture players uncover when they win.

    Winning Option Image with the £10 voucher picture, highlighted

  4. Write the Winning Option Message.

    Winning Option Message about the voucher growing in the packet, highlighted

  5. Under Link with a Luck Based Game Reward, choose the prize.

    Link with a Luck Based Game Reward showing the £10 garden centre voucher, highlighted

    For another prize, select Add Winning Option and set it up the same way.

  6. Under Losing Outcome, set the Probability and choose the Losing Image.

    Losing Outcome at 80% with the Still growing picture as its Losing Image, highlighted

    The Total Probability at the top must reach 100%.

  7. Write the Losing Message.

    Losing Message reading Still growing! Scratch another packet tomorrow, highlighted

  8. Select Save.

    Seed Packet Scratch settings with the Save button highlighted

Publish the campaign again for players to see the game: see Publish a game.

Scheduled Rewards

Scheduled Rewards releases the prizes at moments spread between two dates, whatever the odds. Set its Type, Start Date and End Date under Rewards distribution. Those dates only decide when prizes are won: the Dates tab decides when the game is open. See Attribution slots for the Advanced type.

Scheduled Rewards selected, with the Rewards distribution panel, highlighted

If publishing is blocked

  • No background image, or no thumbnail while the landing page is on: choose them on the Appearance tab.
  • No scratch card, or no cover: build the card, steps 8 to 13.
  • A winning or losing option has no image or no message: fill in both under Outcomes.
  • No winning option, no losing outcome, or two losing outcomes: keep one losing outcome and at least one winning option.
  • The probabilities don't total 100%: adjust them under Outcomes.
  • The prize has no winner message: add one in the reward: see Create a reward.

See also Game validation errors.

Next steps

On this page