3D Selection Game

Players pick one of several 3D objects, and an animation inside the model shows whether they've won.

3 min read

A 3D Selection Game lines up identical 3D objects, and players tap the one they think hides a prize. An animation in the model plays the result. Here, Lindenhall's Pick a Pot shows three flowerpots: if a daisy grows, the player wins a seed kit.

Pick a Pot on three phones: the start screen, three pots to choose from, and a losing result after a pick

Before you begin

  • A campaign open in Build: see Your first campaign.
  • A Luck Based Reward for each prize: see Create a reward.
  • Your 3D model, with one animation for a win and one for a loss, and your images. Here, the flowerpot has WIN (a daisy grows) and LOSE (the pot wobbles).

Background Image

Required

The full-screen visual behind any game (wheel, scratch, reveal, quiz, and more).

  • Requiredexcept for instant reward and sign-up games
  • Size1536 × 2048 px
  • Aspect ratio3:4
  • FormatsJPEG / WEBP / PNG

It fills the screen from the top centre, with the title, the game and the button on top, and phones crop about a fifth off each side: keep text and faces in the middle.

Examples

3D Model

Required

The 3D object for a catcher, 3D selection, or treasure hunt — chosen from your 3D library.

  • Required
  • FormatsGLB · USDZ

GLB powers 3D and Android AR; add USDZ for the best experience on iPhone and iPad. Keep models low-poly and under ~5 MB so they load fast on phones.

Examples

Reward Icon

Optional

The icon that represents a reward.

  • Optional
  • Size800 × 800 px
  • Aspect ratio1:1
  • FormatsJPEG / WEBP / PNG

Circular design and a transparent background work best.

Examples

Add the game

In Build > Touchpoints, select Add New Touchpoint.

  1. Select 3D Selection Game, then Create.

    Create a new touchpoint window with the 3D Selection Game tile highlighted

  2. On the new game, select Configure.

    Pick a Pot card with its Configure button highlighted

Set the page

On the Appearance tab:

  1. Under Background Image, choose the picture behind the objects.

    Background Image with the spring meadow chosen, highlighted

  2. Enter the Title.

    Title Pick a Pot, highlighted

  3. Enter the Subtitle: say what players can win.

    Subtitle about choosing a flowerpot for a seed kit, highlighted

  4. Under 3D Selection Details, say how often players can try and where to collect the prize.

    3D Selection Details explaining one pick a day and the welcome desk, highlighted

    Players read it under How to play?.

  5. (Optional) Under Thumbnail, choose the game's picture on the landing page, if the campaign has one.

    Thumbnail with the three pots tile chosen, highlighted

Choose the objects

  1. Under 3D Model Selection, select Select attachment.

    3D Model Selection with no model yet and Select attachment highlighted

  2. Choose the model: point at it, then select Select File.

    Choose from gallery with the Flowerpot model highlighted

  3. Select Save.

    Choose from gallery with Flowerpot selected and Save highlighted

  4. Set the Number of Objects players choose from.

    Number of Objects set to 3, highlighted

  5. (Optional) Open Advanced Settings to change the spacing, height, animation speed or size of the objects.

    Advanced Settings open with Spacing Between Objects, Vertical Offset, Animation Speed and Scale

    Check the game on a phone: a wide row of objects can be cut off at the sides. Lower Scale or Spacing Between Objects if it is.

Decide who wins

On the Outcomes tab:

  1. Under How Winners Are Determined, choose Random Chance, Scheduled Rewards or Lottery.

    How Winners Are Determined with Random Chance, Scheduled Rewards and Lottery highlighted

    The next steps use Random Chance. The other two are at the end of this page.

  2. On Winning Option 1, set the Probability.

    Winning Option 1 with a probability of 30%, highlighted

  3. Write the Winning Option Message.

    Winning Option Message reading A daisy grew: the seed kit is yours, highlighted

  4. Under Link with a Luck Based Game Reward, choose the prize.

    Link with a Luck Based Game Reward showing the Seed kit, highlighted

  5. Under Animation, choose the animation that plays on a win.

    Animation set to WIN, highlighted

    The list shows the animations inside your model. For another prize, select Add Winning Option.

  6. Under Losing Outcome, set the Probability and write the Losing Message.

    Losing Outcome at 70% with its Losing Message, highlighted

    The Total Probability at the top must reach 100%.

  7. Under its Animation, choose the animation that plays on a loss.

    Losing Outcome Animation set to LOSE, highlighted

  8. Select Save.

    Pick a Pot settings with the Save button highlighted

Publish the campaign again for players to see the game: see Publish a game.

The other two modes

Scheduled Rewards releases the prizes at moments spread between two dates, whatever the odds. Set its Type, Start Date and End Date under Rewards distribution. Those dates only decide when prizes are won: the Dates tab decides when the game is open.

Scheduled Rewards selected, with the Rewards distribution panel, highlighted

Lottery enters every player in a draw instead: nobody picks an object, the Lottery Animation plays, and the winners are drawn later. Write the Lottery Participation Message, choose the animation, and link a lottery made for this game: see Lottery rewards.

Lottery selected, with the Lottery Participation Message and Lottery Animation highlighted

If publishing is blocked

  • No background image, or no thumbnail while the landing page is on: choose them on the Appearance tab.
  • No 3D model, or no objects: choose the model and set Number of Objects under 3D Models.
  • An option has no animation, or one the model doesn't have: choose one of the model's animations for every option.
  • An option has no message: fill it in under Outcomes.
  • No winning option, no losing outcome, or two losing outcomes: keep one losing outcome and at least one winning option.
  • The probabilities don't total 100%: adjust them under Outcomes.
  • Lottery mode has no participation message, no animation, or not exactly one lottery: fill in both, and link one lottery.

See also Game validation errors.

Next steps

On this page