Reveal Card

Players tap a card and it turns over to show a prize or a friendly miss, with the odds or the timing you set.

2 min read

A Reveal Card is a card that turns over when players tap it, showing whether they've won. Studio lists it as Reveal Game. Here, Lindenhall's Bloom Reveal gives a spring bouquet to one player in four.

The Bloom Reveal on three phones: the pink card, How to play? with the game details, and the winning screen for a spring bouquet

Before you begin

Background Image

Required

The full-screen visual behind any game (wheel, scratch, reveal, quiz, and more).

  • Requiredexcept for instant reward and sign-up games
  • Size1536 × 2048 px
  • Aspect ratio3:4
  • FormatsJPEG / WEBP / PNG

It fills the screen from the top centre, with the title, the game and the button on top, and phones crop about a fifth off each side: keep text and faces in the middle.

Examples

Front Image

Required

The card cover shown before the reveal.

  • Required
  • Size1200 × 800 px
  • Aspect ratio3:2
  • FormatsJPEG / WEBP / PNG

The card is 3:2: a picture of another shape repeats across it.

Examples

Winning Option Image

Required

The picture on the back of the card when players win: one per winning option.

  • Required
  • Size1200 × 800 px
  • Aspect ratio3:2
  • FormatsJPEG / WEBP / PNG

Keep it the same size as the front, so the card keeps its shape when it turns.

Examples

Losing Image

Required

The picture on the back of the card when players don’t win.

  • Required
  • Size1200 × 800 px
  • Aspect ratio3:2
  • FormatsJPEG / WEBP / PNG

Keep it friendly, and say when they can try again.

Examples

Reward Icon

Optional

The icon that represents a reward.

  • Optional
  • Size800 × 800 px
  • Aspect ratio1:1
  • FormatsJPEG / WEBP / PNG

Circular design and a transparent background work best.

Examples

Add the game

In Build > Touchpoints, select Add New Touchpoint.

  1. Select Reveal Game, then Create.

    Create a new touchpoint window with the Reveal Game tile highlighted

  2. On the new game, select Configure.

    Bloom Reveal card with its Configure button highlighted

Set the page

On the Appearance tab:

  1. Under Background Image, choose the picture behind the card.

    Background Image with the spring meadow chosen, highlighted

  2. Enter the Title.

    Title Bloom Reveal, highlighted

  3. Enter the Subtitle: say what players can win.

    Subtitle about the chance of a spring bouquet, highlighted

  4. Under Reveal Game Details, say how often players can try and where to collect the prize.

    Reveal Game Details explaining one card a day and the florist, highlighted

    Players read it under How to play?.

  5. (Optional) Under Thumbnail, choose the game's picture on the landing page, if the campaign has one.

    Thumbnail with the reveal card tile chosen, highlighted

Build the card

  1. Under Custom Reveal Card, select Create Reveal Card.

    Reveal Card Design with the Create Reveal Card button highlighted

  2. Under Front Image, select Select attachment.

    Reveal Card Builder with Front Image highlighted

  3. Choose the front: point at it, then select Select File.

    Select a File window with the Tap to reveal front highlighted

  4. Select Save.

    Select a File window with the front selected and Save highlighted

  5. Select Create Reveal Card.

    Reveal Card Builder showing the pink front, with Create Reveal Card highlighted

    Image Adjustments rescales or moves a picture that doesn't fit the card.

Decide who wins

On the Outcomes tab:

  1. Under How Winners Are Determined, choose Random Chance or Scheduled Rewards.

    How Winners Are Determined with Random Chance and Scheduled Rewards highlighted

    The next steps use Random Chance, with the Simple type: the same odds for the whole campaign. Scheduled Rewards is at the end of this page.

  2. On Winning Option 1, set the Probability.

    Winning Option 1 with a probability of 25%, highlighted

  3. Under Winning Option Image, choose the picture on the back of the card when players win.

    Winning Option Image with the bouquet picture, highlighted

  4. Write the Winning Option Message.

    Winning Option Message reading A spring bouquet is yours, highlighted

  5. Under Link with a Luck Based Game Reward, choose the prize.

    Link with a Luck Based Game Reward showing the Spring bouquet, highlighted

    For another prize, select Add Winning Option and set it up the same way.

  6. Under Losing Outcome, set the Probability and choose the Losing Image.

    Losing Outcome at 75% with its Losing Image, highlighted

    The Total Probability at the top must reach 100%.

  7. Write the Losing Message.

    Losing Message reading Not this time. Come back tomorrow for another go, highlighted

  8. Select Save.

    Bloom Reveal settings with the Save button highlighted

Publish the campaign again for players to see the game: see Publish a game.

Scheduled Rewards

Scheduled Rewards releases the prizes at moments spread between two dates, whatever the odds. Set its Type, Start Date and End Date under Rewards distribution. Those dates only decide when prizes are won: the Dates tab decides when the game is open. See Attribution slots for the Advanced type.

Scheduled Rewards selected, with the Rewards distribution panel, highlighted

If publishing is blocked

  • No background image, or no thumbnail while the landing page is on: choose them on the Appearance tab.
  • No reveal card: build it, steps 8 to 12.
  • A winning or losing option has no image or no message: fill in both under Outcomes.
  • No winning option, no losing outcome, or two losing outcomes: keep one losing outcome and at least one winning option.
  • The probabilities don't total 100%: adjust them under Outcomes.
  • The prize has no winner message: add one in the reward: see Create a reward.

See also Game validation errors.

Next steps

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