Simple Game (instant win)

Put a prize behind a single tap: a banner, a few lines of copy, and the chance of winning or a draw entry.

2 min read

A Simple Game has no wheel or card: players tap once and see straight away whether they've won. Studio lists it as Simple Game. Here, Lindenhall's Snowball Surprise hides a £10 gift card, with a one-in-five chance.

The Snowball Surprise on a phone: the snowball banner, title, subtitle, description and Play Now

Before you begin

Banner Image

Required

The header image for an activity, Receipt Game or treasure hunt.

  • Required
  • Size1200 × 800 px
  • Aspect ratio3:2
  • FormatsJPEG / WEBP / PNG
Examples

Reward Icon

Optional

The icon that represents a reward.

  • Optional
  • Size800 × 800 px
  • Aspect ratio1:1
  • FormatsJPEG / WEBP / PNG

Circular design and a transparent background work best.

Examples

Add the game

  1. In Build > Touchpoints, select Add New Touchpoint.

    Touchpoints with Add New Touchpoint highlighted

  2. Select Simple Game.

    Create a new touchpoint window with the Simple Game tile highlighted

  3. Select Create.

    Create a new touchpoint window with the Create button highlighted

  4. On the new game, named New Interactive Totem, select Configure.

    New Interactive Totem card, INVALID, with its Configure button highlighted

  5. Select the pencil next to the name.

    Game settings with the pencil next to New Interactive Totem highlighted

  6. Enter the game's name, then press Enter.

    Name field with Snowball Surprise, highlighted

Set the page

These steps are on the Appearance tab. To choose a picture, select Select attachment, point at the file, select Select File, then Save.

  1. Under Banner Image, choose the picture at the top of the game.

    Banner Image with the snowball banner chosen, highlighted

    If the campaign has a landing page, the banner is also the game's picture there.

  2. Replace the Title with the game's name.

    Title Snowball Surprise, highlighted

  3. Replace the Subtitle: say what players can win.

    Subtitle about the £10 gift card hiding in the snowball, highlighted

  4. Under Description, say how often players can try, and where and when to collect the prize.

    Description saying one tap a day and the welcome desk by 10 January, highlighted

Decide who wins

  1. Select the Outcomes tab.

    Snowball Surprise settings with the Outcomes tab highlighted

  2. Under How Winners Are Determined, select Random Chance.

    How Winners Are Determined with Random Chance, Scheduled Rewards and Lottery, Random Chance highlighted

    The other two modes are at the end of this page.

  3. On Winning Option 1, set the Probability.

    Winning Option 1 at 20%, with Total Probability 70% in red above, highlighted

    Total Probability turns red until the options add up to 100%.

  4. Write the Winning Option Message.

    Winning Option Message about the gift card hiding in the snowball, highlighted

  5. Under Link with a Luck Based Game Reward, choose the prize.

    Link with a Luck Based Game Reward showing the £10 gift card, highlighted

  6. (Optional) Select Add Winning Option for another prize, and set it up the same way.

    Add Winning Option button highlighted

  7. Under Losing Outcome, set the Probability, so the total reaches 100%.

    Losing Outcome at 80%, highlighted

  8. Write the Losing Message.

    Losing Message Just snow this time. Try again tomorrow!, highlighted

    A new game allows one play per player in all. For one a day, also turn on Daily Limit on the Restrictions tab: see Set restrictions for a game.

  9. Select Save.

    Snowball Surprise settings with the Save button highlighted

The game's card now reads VALID.

Snowball Surprise card, VALID

Publish the campaign again for players to see the game: see Publish a game.

The other two modes

Scheduled Rewards releases the prizes at moments spread between two dates, whatever the odds. Set its Type, Start Date and End Date under Rewards distribution: see Configure outcomes. Those dates only decide when prizes are won: the Dates tab decides when the game is open.

Rewards distribution with the Type Simple, a Start Date and an End Date, highlighted

Lottery turns each tap into a draw entry, and the winners are drawn later from a linked lottery. Write the Lottery Participation Message that tells players they're entered. See Lottery rewards.

Lottery Participation Message, shown once Lottery is chosen, with its message box highlighted

If publishing is blocked

  • No banner image: choose one on the Appearance tab.
  • A winning option has no prize or no message: fill in Winning Option Message and Link with a Luck Based Game Reward.
  • The probabilities don't total 100%: adjust them under Outcomes.
  • Lottery mode has no lottery reward, or no participation message: link the lottery and write the message.

See also Game validation errors.

Next steps

On this page