Winning options and attribution slots
Set up the rewards a receipt challenge can hand out, and control how much stock goes out and when.
Set up the rewards your receipt challenge can hand out, decide how many of each you'll give away, and choose whether they all go out at once or in timed batches. Each winning option links a reward to the challenge and carries its own stock rules.
What a winning option contains
Each winning option includes:
- Display Name
- Description
- Total Quantity
- Unused Quantity Policy
- Associated Reward
- Attribution Slots
Choose a stock strategy
| Strategy | How to set it | Use this when |
|---|---|---|
| Unlimited | Set Total Quantity to 0. | The reward is digital or symbolic and low-risk. |
| Fixed stock | Enter a total quantity. | You have a simple capped reward and know how to manage it. |
| Timed batches | Add Attribution Slots with a start date, end date, and quantity. | You want to release rewards over the day or week, not all at once. |
If you just want a fixed number of rewards with no scheduling, set Total Quantity and skip slots.
Attribution slots: release rewards in timed batches
Attribution slots release rewards in timed batches instead of all at once. Each slot holds a quantity for a set window, so stock goes out gradually.
Use this when you want a steady flow, such as 10 gift cards each day rather than all 30 on day one. This keeps later participants in with a chance and avoids running out on the first morning.
Unused quantity policy
When a slot ends with leftover stock, this setting decides what happens to it:
- Transfer Unused — move leftover stock into a later slot. Use this when you want every reward handed out by the end.
- Block Unused — let each slot keep its own hard cap. Use this when each period must stay capped on its own.
If something's blocked
A few common reasons and how to fix them:
- No winning options exist — the challenge has no reward to hand out. Add at least one before testing.
- A winning option isn't linked to a reward — open the option and choose an associated reward.
- A winning option has no display name — add a clear name so the option is easy to find.
- Stock is declared but no slots exist — when you enter a total quantity, slots plan how that stock is released over time. Either add slots or remove the quantity limit.
- The total and the slot totals don't match — the total quantity must equal the sum of all slots. Adjust one to match.
- A winning option isn't used by any rule — no rule can unlock it. Create or update a rule to target it.
Example
A retail activation might look like this:
- Display Name: Daily Gift Card
- Total Quantity: 30
- three attribution slots of 10 rewards each
- Associated Reward: one receipt-challenge reward
- one spend rule linked to this winning option