Winning options and attribution slots

Set up the rewards a receipt game can hand out, and control how much stock goes out and when.

2 min read

A winning option is one prize: its name, the reward behind it, and how much stock goes out and when. Create the reward first in Build > Rewards: see Rewards.

Add a winning option

  1. In the receipt game editor, select the Configuration tab.

    Receipt game editor with the Configuration tab highlighted

  2. Under Winning Options, select Add Winning Option.

    Winning Options section with the Add Winning Option button highlighted

  3. In the new option, enter the Display Name shoppers see.

    Display Name €5 Lindenhall gift card, highlighted

  4. Enter a Description of the prize.

    Description of the €5 gift card, highlighted

  5. Under Associated Reward, choose the reward.

    Associated Reward set to the €5 Lindenhall gift card, highlighted

  6. Set the Total Quantity, then choose the Unused Quantity Policy.

    Total Quantity 200 and Unused Quantity Policy Transfer Unused, highlighted

    • Transfer Unused: stock left when a slot ends moves to a later slot, so everything goes out by the end.
    • Block Unused: each slot keeps its own cap.

Say when it can be won

A winning option can only be won while one of its attribution slots is open, so every option needs at least one.

  1. Under Attribution Slots, select Add Slot.

    Empty Attribution Slots with the Add Slot button highlighted

  2. Set the slot's Start Date, End Date and Quantity.

    Slot 1 from 28 September to 31 December 2026 with a quantity of 200, highlighted

    Keep each slot inside the campaign dates, or the receipt game's own dates if it has them. The slot quantities must add up to the Total Quantity. For timed batches, add one slot per period, such as 10 gift cards a day.

  3. Select Save.

    Receipt game editor footer with the Save button highlighted

Then point a rule at the option, so a spend can unlock it: see Create a rule.

If publishing is blocked

The message names the winning option by its Display Name. Slots are counted from 1 in the order they appear.

  • No winning options: add at least one.
  • Not linked to a reward: choose an Associated Reward.
  • No attribution slots: add at least one slot. A receipt-game prize can't have unlimited stock.
  • Total and slots don't match: make Total Quantity equal the sum of the slot quantities.
  • A slot falls outside the campaign or touchpoint dates: move the slot inside the dates the message names, or widen them in Dates.

A missing Display Name or Description, and an option no rule uses, only show as suggestions. Fix them anyway: shoppers see the name and description.

Next steps

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