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Winning options and attribution slots

Connect receipt rules to rewards and optionally control their availability over time.

Winning options define what participants can unlock. Each option points to a Receipt Game Reward, carries its own quantity logic, and can optionally distribute stock through attribution slots.

What a winning option contains

In the current builder, each winning option includes:

  • Display Name
  • Description
  • Total Quantity
  • Unused Quantity Policy
  • Associated Reward
  • Attribution Slots

Quantity strategies

StrategyHow to configure itBest for
UnlimitedSet Total Quantity to 0.Low-risk digital or symbolic rewards.
Fixed stock without slot planningUse a declared quantity only when you know how that stock should be managed.Simple capped rewards.
Time-based stock releaseAdd Attribution Slots with start date, end date, and quantity.Daily or hourly reward allocation.

Unused quantity policy

The builder exposes two policies:

  • Block Unused
  • Transfer Unused

Use Transfer Unused when leftover stock from one slot should move into a later slot. Use Block Unused when each time period must keep its own hard cap.

Validation messages to watch

Validation messageWhat it means
Receipt game '{{touchpoint_name}}' has no winning optionsNo reward path exists yet.
Receipt game '{{touchpoint_name}}' winning option '{{option_id}}' is missing a reward IDThe option is not linked to a receipt-game reward.
Receipt game '{{touchpoint_name}}' winning option '{{option_id}}' is missing a display nameThe option is not clearly identifiable in the UI.
Receipt game '{{touchpoint_name}}' winning option '{{option_id}}' has quantity ({{declared_quantity}}) but no attribution slotsA capped stock was declared without time-based allocation.
Receipt game '{{touchpoint_name}}' winning option '{{option_id}}' declared quantity ({{declared_quantity}}) doesn't match attribution slots total ({{slots_total}})The total stock and slot stock disagree.
Receipt game '{{touchpoint_name}}' winning option '{{unreferenced_option_id}}' is not referenced by any challenge ruleThe option exists, but no rule can ever unlock it.

Example

A retail activation might use this pattern:

  • Display Name: Daily Gift Card
  • Total Quantity: 30
  • three attribution slots of 10 rewards each
  • Associated Reward: one Receipt Game Reward
  • one spend rule linked to this winning option

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