Your first receipt game
Build a receipt game with one prize, publish it, and try it on your phone.
You'll build "Spend €30, get €5": once a shopper's approved receipts from participating shops add up to €30, they get a €5 gift card. Open the campaign that will hold it, and check its dates include today. Have a banner image and a prize icon ready.
Add the receipt game
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In Build > Touchpoints, select Add New Touchpoint.

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Choose Receipt Game.

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Select Create.

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On the new New Receipt Game card, select Configure.

The card shows INVALID until the prize and the rule are set up.
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Under Banner image, choose Select attachment.

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On your banner, choose Select File.

Not in the list? Select Add Image or File to upload it.
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Select Save.

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Replace the Title with the game's name, "Spend €30, get €5".

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In Subtitle, write the spend target.

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In Receipt Game Details, explain how it works: shop, upload each receipt, reach €30.

Shoppers see it at the bottom of the game, under Rules.
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In Host Validation Message, write what shoppers see after they upload a receipt.

It shows with Automatic validation too. Left empty, shoppers see a default message in French.
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Select Save.

Create the prize's reward
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In Build > Rewards, select Add New Reward.

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Choose Create a Receipt Game Reward.

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Under Select a receipt game, choose Spend €30, get €5.

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Select Create Receipt Game Reward.

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On the new Receipt Game Reward, select Configure.

In the reward editor, open Appearance.
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Under Icon, choose Select attachment.

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On your prize icon, choose Select File.

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Select Save.

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Replace the Title with the prize's name.

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In Subtitle, say where to spend it.

Open User Messages.
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Under Messages for Winners, enter the Title winners see.

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Enter the winners' Subtitle.

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Select Save.

Set up the prize in the game
In Build > Touchpoints, select Configure on the receipt game.
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Select the Configuration tab.

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Under Winning Options, select Add Winning Option.

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In the new option, enter the Display Name, such as "€5 Lindenhall gift card".

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Enter a Description of the prize.

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Under Associated Reward, choose the reward you created.

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Set the Total Quantity to the number of gift cards, such as 200.

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Under Attribution Slots, select Add Slot.

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Set the slot's Start Date and End Date to the campaign's dates, and its Quantity to the same 200.

Add the spend rule
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Under Rules, select Add Rule.

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In the new rule, enter the Rule Name, then choose the Winning Option.

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Enter a Description of the rule.

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Keep Type on Total Amount, then enter
30as the Minimum Amount Threshold.
Total Amount adds up the shopper's approved receipts, so two €15 receipts get the gift card too.
Choose which receipts count
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Under Field Requirements, turn on Amount.

Leave Min Amount and Max Amount empty, so every receipt counts towards the €30.
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Turn on Merchant.

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In Allowed Merchants (comma-separated), list the participating shops.

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Under Receipt Validation Policy, set Validation Mode to Automatic.

Receipts then count straight away. For prizes your team checks first, see Validation policy.
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Select Save.

Publish and try it
A draft can't be opened, so publish before you test.
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At the top of the campaign, select Publish.

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When the window says Campaign is ready to publish!, select Publish.

A warning or a suggestion doesn't block publishing. An Automatic receipt game always shows one about its automatic configuration: you can ignore it.
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On the receipt game's card, select Preview.

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Scan the QR code with your phone.

On your phone, accept the terms, sign in and upload a receipt from one of your shops. Once your approved receipts reach €30, the gift card appears, ready to claim.
If publishing is blocked
The window lists what to fix, by tab:
- Total and slots don't match: make Total Quantity equal the slot's Quantity.
- Rule without a winning option: choose the rule's Winning Option.
- Missing acceptance policy: turn on Amount and Merchant.
- Missing validation policy: choose a Validation Mode.
- A slot outside the campaign dates: move the slot's dates inside the campaign's.
Next steps
- Test the receipt flow: try receipts that should fail too.
- Add a bigger prize: a hamper at €150, for example.
- Distribute the entry point