Test your game

Play your game on a phone before visitors do, and check every result it can show.

1 min read

Test the published game on the kind of phone your visitors use. Before the campaign's start date, each game shows your before-start message instead of Play Now, so nobody can play it yet, you included.

Open the game on your phone

  1. In Build > Touchpoints, select Preview on the game.

    Seed Packet Scratch card with its Preview button highlighted

  2. Scan the QR code with your phone.

    Preview with the QR code of the Seed Packet Scratch, highlighted

    It opens the game's public link, the same one visitors use.

Test before the start date

Duplicate the campaign, give the copy dates that start today, then publish and play the copy: see Duplicate a campaign. Players and results stay with each campaign, so your tests don't count on the real one.

What to check

CheckHow
Each resultOn a copy of the campaign, set the winning odds to 99% and play, then to 1% and play again: each option needs at least 1%. The message, the picture and the prize should match what you set.
The limitsPlay again: after the limit, the game should say so.
Sign-up and consentSign up with a new email address, and read the consent text.
EmailsCheck the inbox and the spam folder after a win.
The way inOpen the game from its own link, and from the landing page if the campaign has one.

Next steps

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