Publish a game

Publish the campaign that contains your game, resolve validation issues, and understand what changes after go-live.

Take your game live so participants can play it, and see exactly what changes once the campaign is published.

OmniLab Games are published at campaign level

A game is a Touchpoint inside a campaign, so you do not publish a game on its own. Publishing takes the whole campaign live, including the active games it contains.

Before you publish

  • the game has been tested in Preview
  • linked rewards, opt-in, forms, and notifications are set up as needed
  • unfinished touchpoints are either completed or turned off

Publish the campaign

Open the campaign and publish

Open the campaign in OmniLab Studio and click Publish.

Review the publishing check

OmniLab checks the campaign before it goes live. Errors block publication. Warnings and suggestions do not, but review them before you continue.

Publishing check showing errors, warnings, and a publish confirmation button

Fix blocking issues

Go to the area flagged in the check, such as Touchpoints, Rewards, Notifications, or General. Save your changes, then click Publish again.

Confirm publication

Once the campaign has no blocking errors, publish it. The campaign moves from draft to live.

What changes after publication

Once the campaign is live:

  • the game opens from its public link or from the campaign landing page
  • Share links, QR codes, and OmniLab Smart Links can point participants to it
  • analytics start recording participant activity
  • republishing later updates the same live campaign
  • turned-off touchpoints stay out of the live participant flow

If you need to stop live traffic

Use Unpublish Campaign at the campaign level. This stops live access for the whole campaign. It does not roll a single game back to draft.

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