Set restrictions for a game
Limit how often people can play a game and when it is available.
Control how often people can play and when the game is open, so a promotion stays fair and within budget. Restrictions are always set on the game itself.
Open the game in Build > Touchpoints, then use its Restrictions tab to set those limits.
Common setups include one play per participant, a total cap for a limited promotion, or availability only during opening hours or a short activation window.
Available restrictions depend on the game type
Most games support per-participant and total play limits. Some game types add controls such as time windows or code-based access. Use the fields shown in your game's Restrictions tab rather than assuming every game offers the same mix.
Related
Restrictions (number, frequency, time slots, validation codes)
The full rule set, hierarchy checks, and validation cases.
Touchpoint dates override
Set play-availability dates apart from the other per-Touchpoint limits.
Validation & publishing
See how restriction errors and warnings surface before launch.