Create a treasure hunt

Create the hunt container, set progression rules, and prepare it for object configuration.

Set up the hunt that participants discover in your venue, decide how they progress through it, and get it ready to fill with the objects they will find. This gives you the shell of the experience before you add anything to collect.

Prerequisites

  • A campaign already exists.
  • You can edit the campaign's touchpoints.
  • You have a banner image and participant-facing copy ready for the hunt.

Assets you'll need

A treasure hunt leads with two key assets — a banner and a map — then places 3D objects players collect, with an optional skybox behind each one.

Banner Image

Optional

The header image for an activity, offer, receipt challenge, or treasure hunt.

  • Optional
  • Size900 × 600 px
  • Aspect ratio3:2
  • FormatsJPEG / WEBP / PNG
Examples

Map Image

Optional

A custom map players read to find hunt objects — it acts as a background layer, with the objects dropped on top.

  • Optional
  • Aspect ratioFree — vertical recommended
  • FormatsJPEG / PNG / SVG / WEBP

Keep it clean and uncluttered so the objects read clearly. Any aspect ratio works, but a vertical (portrait) map fills phone screens best.

Examples

3D Model

Required

The 3D object for a catcher, 3D selection, or treasure hunt — chosen from your 3D library.

  • Required
  • FormatsGLB · USDZ

GLB powers 3D and Android AR; add USDZ for the best experience on iPhone and iPad. Keep models low-poly and under ~5 MB so they load fast on phones.

Examples

Skybox Image

Optional

The 360° surround that wraps the scene in a 3D hunt object.

  • Optional
  • Aspect ratio2:1
  • FormatsJPEG / PNG / HDR
Examples

Use a 3D badge as a hunt object

Hunt objects can be any 3D model — including a 3D badge. See the available shapes and how to set up front/back artwork in Design a 3D badge.

Reward Icon

Optional

The icon that represents a reward.

  • Optional
  • Size800 × 800 px
  • Aspect ratio1:1
  • FormatsJPEG / WEBP / PNG

Circular design and a transparent background work best.

Examples

For every image spec in one place, see Image & asset specs.

Where Treasure Hunt creation starts

Create the hunt from Build > Touchpoints > Add New Touchpoint > Treasure Hunt.

The new touchpoint opens with these tabs:

TabWhat you configure there
GeneralBanner image, title, and subtitle.
Treasure Hunt ConfigurationCollection order, completion requirement, minimum objects required, unlock message, optional completion question, and optional map.
DatesHunt-specific availability when it should differ from the wider campaign schedule.
GamificationShared gamification settings for this touchpoint when your campaign uses them.
Terms & ConditionsTouchpoint-level legal settings when your campaign uses touchpoint-level scope.
AdvancedTouchpoint options you want to review before launch.

Create the hunt

Add the touchpoint

Open the campaign, go to Build > Touchpoints, then click Add New Touchpoint.

Choose Treasure Hunt, then create the touchpoint.

Complete the General tab

Add the basics participants see when they open the hunt:

  • Banner Image
  • Title
  • Subtitle

Keep this copy specific and inviting. A hunt title such as "Summer Discovery Trail" is clearer than a generic internal campaign name.

Set the collection order

Open Treasure Hunt Configuration and choose how participants move through the objects.

  • Pick Any Order to let participants find objects in any sequence. Use this when objects are spread across a venue and people may join from different points.
  • Pick Sequential to make participants find objects in a fixed order. Use this for a guided story or a route that should unfold from start to finish.

Set the completion requirement

Decide how many objects count as finishing the hunt.

  • Pick All Objects Required so every object must be found. Use this when each stop matters equally.
  • Pick Specific Number so only a minimum count is needed. Use this when participants should have a flexible path and can skip some stops.

When you choose Specific Number, enter the Minimum Objects Required.

Write the unlock message

Add the Unlock Message shown when a participant completes the hunt. This is the moment to confirm success and point them to what comes next.

Add the optional ending and map

Round out the experience when it helps the journey.

  • Add a hunt completion question when the hunt should end with one more prompt, then choose the answer style that fits: Direct, Multi Choice, or Text Answer. Add a question image when it helps explain the final challenge.
  • Add the treasure hunt map when the route benefits from orientation.

Review the remaining tabs

Open the other tabs only where they add value to the participant journey:

  • Dates when the hunt should open or close on a narrower schedule than the rest of the campaign
  • Gamification when the hunt uses shared progression settings
  • Terms & Conditions when this hunt needs touchpoint-level legal setup
  • Advanced when you want to fine-tune the touchpoint before launch

Add objects from Objects to find

The hunt is only the shell. Participants still need objects to discover inside it.

Open Objects to find and create the first object. Repeat until the hunt has the route you want.

Choose the right progression model

Two settings shape how the experience feels. Pair them to match your venue and goal.

If you just want simple free exploration, choose Any Order with All Objects Required.

SetupBest forExample
Any Order + All Objects RequiredFree exploration where every object matters.A shopping-centre trail with four equally important stops.
Any Order + Specific NumberFlexible discovery where participants can choose their own path.Find any 3 objects out of 5 around a festival site.
Sequential + All Objects RequiredGuided storytelling or a fixed route.A branded story that unfolds in a set order from entrance to exit.

If publishing is blocked

A few common reasons and how to fix them:

  • The hunt has no banner image — upload the banner in the General tab.
  • The hunt has no title — add the title in the General tab.
  • The hunt has no subtitle — add the subtitle in the General tab.
  • The hunt has no objects — the hunt exists but participants have nothing to collect. Add at least one object in Objects to find.

See Validation & publishing for how publication checks work across the whole campaign.

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