Create a treasure hunt

Add a hunt to a campaign, set how people progress and finish, then add the objects they'll find.

2 min read

The hunt holds the rules and the ending. The objects inside it are what people find. Have a banner image ready, and a map if you want one.

Prepare the images

Banner Image

Required

The header image for an activity, Receipt Game or treasure hunt.

  • Required
  • Size1200 × 800 px
  • Aspect ratio3:2
  • FormatsJPEG / WEBP / PNG
Examples

Map Image

Optional

A custom map players read to find hunt objects — it acts as a background layer, with the objects dropped on top.

  • Optional
  • Aspect ratioFree — vertical recommended
  • FormatsJPEG / PNG / SVG / WEBP

Keep it clean and uncluttered so the objects read clearly. Any aspect ratio works, but a vertical (portrait) map fills phone screens best.

Examples

For the objects' 3D models and backdrops, see Asset management for hunts.

Add the hunt

  1. In Build > Touchpoints, select Add New Touchpoint.

    Touchpoints list with the Add New Touchpoint button highlighted

  2. Choose Treasure Hunt.

    Create a new touchpoint window with the Treasure Hunt card selected

  3. Select Create. The hunt editor opens.

    Create a new touchpoint window with the Create button highlighted

  4. In the General tab, upload the Banner Image.

    General tab with the Halloween Pumpkin Trail banner uploaded, highlighted

  5. Enter the Title and Subtitle.

    Title and Subtitle of the Halloween Pumpkin Trail, highlighted

Set the rules

  1. Select the Treasure Hunt Configuration tab.

    Hunt editor with the Treasure Hunt Configuration tab highlighted

  2. Under Collection Order, choose Any Order or Sequential.

    Collection Order with Any Order selected and Sequential beside it, highlighted

    Use Sequential for a story told in a fixed order.

  3. Under Treasure Hunt Completion Requirements, choose All Objects Required or Specific Number.

    Completion options All Objects Required and Specific Number, highlighted

    With Specific Number, enter the Minimum Objects Required, such as 3 out of 5.

  4. In Unlock Message, write what people see when they finish.

    Unlock Message editor with a message about collecting a Halloween treat, highlighted

  5. Under Treasure Hunt Completion Question, keep Direct, or choose Multi Choice or Text Answer for one last question.

    Treasure Hunt Completion Question with Direct selected, highlighted

    With a question, fill in the Question and the answers that appear below it, as for an object. See Configure interactivity.

  6. (Optional) Under Treasure Hunt Map, upload a map. You place each object on it later.

    Treasure Hunt Map field with the uploaded Pumpkin Trail map, highlighted

  7. Select Save.

    Hunt editor footer with the Save button highlighted

Add the objects

  1. On the hunt's card, under Objects to find, select + to add each object.

    Hunt card with the five pumpkins under Objects to find and the + tile, highlighted

    Then set each one up: 3D mode or AR mode, and its question.

Choose the progression

SetupGood forExample
Any Order + All Objects RequiredFree exploration where every stop mattersFive pumpkins around a shopping centre
Any Order + Specific NumberA flexible route where people can skip stopsFind any 3 of 5 around a festival
Sequential + All Objects RequiredA story or a fixed routeA trail from the entrance to the exit

What participants see

Three phone screens: the Pumpkin Trail hunt page, its Rewards panel with the treat bag, and the map with five pins

If publishing is blocked

  • Banner image missing: upload a Banner Image in the General tab.
  • Title missing: enter a Title.
  • The hunt has no objects: add at least one under Objects to find.

A missing Subtitle only raises a warning.

Next steps

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