Configure hunt objects — 3D mode

Create a Treasure Hunt Object in 3D First mode, add its asset, and prepare it for collection.

Add an object that participants discover and collect by viewing it on screen as a 3D model, a rotatable digital object your design team provides. This mode opens the object right inside the page, so it works on almost any device without extra setup.

Prerequisites

  • The parent Treasure Hunt already exists.
  • You have a 3D model file ready for this object.
  • You know the physical location and the participant hint you want to use.

Assets you'll need

A 3D hunt object is a model from your library, optionally placed in a skybox.

3D Model

Required

The 3D object for a catcher, 3D selection, or treasure hunt — chosen from your 3D library.

  • Required
  • FormatsGLB · USDZ

GLB powers 3D and Android AR; add USDZ for the best experience on iPhone and iPad. Keep models low-poly and under ~5 MB so they load fast on phones.

Examples

Skybox Image

Optional

The 360° surround that wraps the scene in a 3D hunt object.

  • Optional
  • Aspect ratio2:1
  • FormatsJPEG / PNG / HDR
Examples

Use a 3D badge as a hunt object

The object can be any 3D model — including a 3D badge. See the available shapes and front/back artwork in Design a 3D badge.

For every image spec in one place, see Image & asset specs.

When to use 3D First

3D First is the safest starting point when you want the object to open as an on-screen 3D model, without first relying on a phone's augmented-reality support.

It works especially well when:

  • the object should be easy to preview on most devices
  • you are still checking that the model and the question both work
  • the physical route matters more than placing the object in the phone camera

Configure the object

Open Objects to find

Open the parent hunt, then go to Objects to find.

Create a new object or open an existing draft object to continue editing it.

Objects to find list with empty state and Create Object action

Fill the object details

Add the information participants see for the object:

  • Title
  • Subtitle
  • Description
  • Location Hint

If the hunt uses a map, also set the object's map location so the marker matches its real position in the venue.

Set Experience Mode to 3D First

Set Experience Mode to 3D First so the object opens as an on-screen 3D model. This setting decides how the object is shown when participants open it.

Object form with Experience Mode set to 3D First

Select the 3D model file

Add the object's 3D model file in the asset field.

This file is required. Without it, participants have nothing to view when the object opens.

Review the optional visual settings

Open the object's advanced 3D settings only when the experience needs more visual context.

A common addition is a background scene (sometimes called a skybox) that surrounds the object. Add it after the object and its model file already work in preview.

Add the interaction and save

Choose the interaction that fits the object:

  • Direct when participants should collect the object immediately. Use this when finding it is the reward.
  • Multi Choice when they should answer from three choices. Use this for a quick quiz moment.
  • Text Answer when they should type the expected answer. Use this for a code word or clue solution.

Save the object, then test it from a shared object link or a preview.

What a good 3D object includes

Before you move on, make sure each object has:

  • a clear title and subtitle
  • a location hint that helps without giving everything away
  • a working 3D model file
  • an interaction that matches the intended difficulty

For example, a family hunt might use a short visual clue such as "Look near the giant yellow display" with a Direct collect, while a branded story hunt might use a richer clue and a question.

If something's blocked

A few common reasons and how to fix them:

  • The object has no title — add a participant-facing title in the object's appearance settings.
  • The object has no subtitle — add supporting copy in the object's appearance settings.
  • No experience mode is selected — choose 3D First or AR First as the object's experience mode.
  • The object has no 3D model file — participants will have nothing to view. Add the model file before testing or publishing.
  • A background scene was added but no height is set — enter a height value such as 100m, 50cm, or 1500mm.
  • The height value isn't recognised — use a number immediately followed by m, cm, or mm, with no spaces.

Was this helpful?

Optional comments help us improve this page for future authors and readers.

On this page