Configure hunt objects in 3D mode
Show an object as a 3D model people can turn on screen, then set its details, map pin and question.
3D First opens the object on screen, so it works on almost every phone. You need the model in your 3D library first: see Asset management for hunts.
Describe the object
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On the hunt's card, under Objects to find, select the object.

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Enter the Title and Subtitle.

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Enter the Description and the Location Hint.

Make the hint a clue rather than the answer, such as "Walk down the lane where the lamps glow".
Pin it on the map
Skip to step 7 if the hunt has no map.
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Under Map Location, select Select Map Location. Once a pin is set, it reads Change Map Location.

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Click the object's spot on the map. A red marker shows where it goes.

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Select Save Location.

Choose the model
The model needs a GLB file. In 3D First mode Studio doesn't check for it, so a model without one publishes but shows nothing.
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Under Experience Mode, choose 3D First.

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Under 3D Asset, select the model from your 3D library.

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(Optional) Open 3D Mode advanced Settings to add a backdrop or adjust the camera.

Scroll down in the panel for the background and camera settings.
- Show in 'View in AR': adds an AR button on phones that support it.
- Environment Image and Skybox Image: the scene around the model. A skybox also needs a Skybox Height, such as
100m. - View Background: an image or a colour behind the model.
- Camera Orbit and Field of View: the starting angle and zoom, such as
0deg 75deg 105%.
Save the object
Set the object's question under Interactivity first: see Configure interactivity.
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Select Save.

If publishing is blocked
- Title missing: enter a Title for the object.
- Visualization mode missing or invalid: choose 3D First or AR First.
- "requires an asset": select a 3D Asset.
- Skybox image but no height: enter a Skybox Height, such as
100m,50cmor1500mm.
A missing Subtitle only raises a warning.