Configure hunt objects in 3D mode

Show an object as a 3D model people can turn on screen, then set its details, map pin and question.

2 min read

3D First opens the object on screen, so it works on almost every phone. You need the model in your 3D library first: see Asset management for hunts.

Describe the object

  1. On the hunt's card, under Objects to find, select the object.

    Objects to find with The Lantern Pumpkin card highlighted

  2. Enter the Title and Subtitle.

    Object Details with the Title and Subtitle of The Lantern Pumpkin highlighted

  3. Enter the Description and the Location Hint.

    Description and Location Hint of The Lantern Pumpkin, with a clue about the lamps, highlighted

    Make the hint a clue rather than the answer, such as "Walk down the lane where the lamps glow".

Pin it on the map

Skip to step 7 if the hunt has no map.

  1. Under Map Location, select Select Map Location. Once a pin is set, it reads Change Map Location.

    Map Location section with the location set and the Change Map Location button, highlighted

  2. Click the object's spot on the map. A red marker shows where it goes.

    Treasure Hunt Map Location window with the Pumpkin Trail map highlighted

  3. Select Save Location.

    Treasure Hunt Map Location window with the Save Location button highlighted

Choose the model

The model needs a GLB file. In 3D First mode Studio doesn't check for it, so a model without one publishes but shows nothing.

  1. Under Experience Mode, choose 3D First.

    Experience Mode with 3D First selected, highlighted

  2. Under 3D Asset, select the model from your 3D library.

    3D Asset field with the pumpkin model selected, highlighted

  3. (Optional) Open 3D Mode advanced Settings to add a backdrop or adjust the camera.

    3D Mode advanced Settings open, with the View in AR switch and the environment and skybox fields, highlighted

    Scroll down in the panel for the background and camera settings.

    • Show in 'View in AR': adds an AR button on phones that support it.
    • Environment Image and Skybox Image: the scene around the model. A skybox also needs a Skybox Height, such as 100m.
    • View Background: an image or a colour behind the model.
    • Camera Orbit and Field of View: the starting angle and zoom, such as 0deg 75deg 105%.

Save the object

Set the object's question under Interactivity first: see Configure interactivity.

  1. Select Save.

    Object editor footer with the Save button highlighted

If publishing is blocked

  • Title missing: enter a Title for the object.
  • Visualization mode missing or invalid: choose 3D First or AR First.
  • "requires an asset": select a 3D Asset.
  • Skybox image but no height: enter a Skybox Height, such as 100m, 50cm or 1500mm.

A missing Subtitle only raises a warning.

Next steps

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