Configure hunt objects in AR mode

Place an object in the real venue through the phone camera, with an on-screen 3D view as the fallback.

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AR First shows the object in the phone camera. Phones without AR still show it on screen as a 3D model, without the AR button.

Model fileNeeded for
GLBAR on Android, and the on-screen 3D view. Required
USDZAR on iPhone and iPad. Strongly recommended

Both files belong to the 3D asset in your library: see Asset management for hunts.

Set the object to AR

  1. On the hunt's card, under Objects to find, select the object.

    Objects to find with The Lantern Pumpkin card highlighted

  2. Under Experience Mode, choose AR First.

    Experience Mode with AR First selected, highlighted

  3. Under 3D Asset, select the model. Check it has both the GLB and USDZ files.

    3D Asset field with the pumpkin model selected, highlighted

The object's details and map pin work as in 3D mode.

Save the object

Set the object's question under Interactivity first: see Configure interactivity.

  1. Select Save.

    Object editor footer with the Save button highlighted

Test on real phones

  • On an iPhone and an Android phone, check the AR button appears and the object stands in the camera view.
  • On a phone without AR, check the object still opens on screen.
  • Check the question works after the AR view.

If publishing is blocked

  • "requires an asset": select a 3D Asset.
  • Asset missing a GLB file: upload the GLB version. AR can't start without it.
  • No interactivity: choose Direct, Multi Choice or Text Answer.

A missing USDZ only raises a warning, but iPhone and iPad users won't get AR.

Next steps

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