Configure hunt objects in AR mode
Place an object in the real venue through the phone camera, with an on-screen 3D view as the fallback.
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AR First shows the object in the phone camera. Phones without AR still show it on screen as a 3D model, without the AR button.
| Model file | Needed for |
|---|---|
| GLB | AR on Android, and the on-screen 3D view. Required |
| USDZ | AR on iPhone and iPad. Strongly recommended |
Both files belong to the 3D asset in your library: see Asset management for hunts.
Set the object to AR
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On the hunt's card, under Objects to find, select the object.

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Under Experience Mode, choose AR First.

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Under 3D Asset, select the model. Check it has both the GLB and USDZ files.

The object's details and map pin work as in 3D mode.
Save the object
Set the object's question under Interactivity first: see Configure interactivity.
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Select Save.

Test on real phones
- On an iPhone and an Android phone, check the AR button appears and the object stands in the camera view.
- On a phone without AR, check the object still opens on screen.
- Check the question works after the AR view.
If publishing is blocked
- "requires an asset": select a 3D Asset.
- Asset missing a GLB file: upload the GLB version. AR can't start without it.
- No interactivity: choose Direct, Multi Choice or Text Answer.
A missing USDZ only raises a warning, but iPhone and iPad users won't get AR.