Asset management for hunts

Prepare the images and 3D files your hunt and objects need before you build or launch.

Gather the images and 3D model files your hunt needs and have them ready before you build, so setup runs smoothly and you avoid rework later. A 3D model file is a rotatable digital object your design team provides.

Assets you'll need

A hunt combines a banner and a map up front, then 3D objects with an optional skybox file.

Banner Image

Optional

The header image for an activity, offer, receipt challenge, or treasure hunt.

  • Optional
  • Size900 × 600 px
  • Aspect ratio3:2
  • FormatsJPEG / WEBP / PNG
Examples

Map Image

Optional

A custom map players read to find hunt objects — it acts as a background layer, with the objects dropped on top.

  • Optional
  • Aspect ratioFree — vertical recommended
  • FormatsJPEG / PNG / SVG / WEBP

Keep it clean and uncluttered so the objects read clearly. Any aspect ratio works, but a vertical (portrait) map fills phone screens best.

Examples

3D Model

Required

The 3D object for a catcher, 3D selection, or treasure hunt — chosen from your 3D library.

  • Required
  • FormatsGLB · USDZ

GLB powers 3D and Android AR; add USDZ for the best experience on iPhone and iPad. Keep models low-poly and under ~5 MB so they load fast on phones.

Examples

Skybox Image

Optional

The 360° surround that wraps the scene in a 3D hunt object.

  • Optional
  • Aspect ratio2:1
  • FormatsJPEG / PNG / HDR
Examples

Use a 3D badge as a hunt object

Hunt objects can be any 3D model — including a 3D badge. See the available shapes and how to set up front/back artwork in Design a 3D badge.

For every image spec in one place, see Image & asset specs.

The core asset checklist

Most hunts only need a small, predictable set of files:

AssetWhere it is usedWhen it is required
Hunt banner imageHunt General tabRequired for the hunt entry point
Object 3D model fileEach objectRequired for 3D First and AR First objects
USDZ version of the objectAR object on iPhone and iPadRecommended whenever the hunt should work well on Apple devices
Treasure hunt mapHunt Treasure Hunt ConfigurationOptional, only when the hunt uses a map
Completion question imageHunt Treasure Hunt ConfigurationOptional, only when the final hunt question needs visual support
Optional background scene imageObject advanced 3D settingsOptional, only when the object uses a surrounding background

Prepare assets before you build

The cleanest workflow is to prepare the hunt's files before you begin detailed configuration:

  • choose the final hunt banner
  • prepare one approved 3D model per object
  • keep the GLB and USDZ versions aligned to the same design
  • decide which objects need map markers, hints, or a background scene

This reduces rework later when you start testing the route on real devices.

Match the files to the experience mode

If you just want the simplest path, prepare one 3D model file per object and use 3D First first.

Experience modeWhat to prepare
3D FirstThe object's 3D model file
AR FirstThe object's GLB file, plus USDZ when you want a better experience on iPhone and iPad

If you are unsure which mode to use yet, start by checking the model in 3D First, then switch to AR First once the model, interaction, and route all work as expected.

Hunt-level assets versus object-level assets

It helps to treat the hunt and object files differently:

  • the hunt banner, map, and optional completion-question image support the overall route
  • each object's 3D model file supports one discovery moment inside that route

For example, the hunt banner might introduce a "Space Explorer Trail," while each object's model represents a different planet-themed collectible participants discover along the way.

Check the assets before launch

Before you publish:

  • open every object once in preview
  • test AR objects on the devices that matter most
  • confirm the hunt banner looks right on the hunt entry point
  • confirm map markers and physical placement still match

Use validation as the final asset check

Publish validation is good at catching missing banners, missing object model files, and incomplete AR file sets. Treat it as the last checkpoint, not the first one.

If something's blocked

A few common reasons and how to fix them:

  • The hunt has no banner image — the entry point has nothing to show participants. Upload the banner in the General tab before publishing.
  • An object has no 3D model file — participants will have nothing to view when they open the object. Add the model file to the object before testing or launching.
  • An AR object is missing its GLB file — the GLB is required for augmented reality to work. Upload the GLB version of the object's 3D model.
  • An AR object is missing its USDZ file — the USDZ gives a good experience on iPhone and iPad. Upload the USDZ version when you want to support Apple devices well.

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