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Asset management for hunts

Prepare the images and 3D files your hunt and objects need before you build or launch.

In this article, you'll see which assets a Treasure Hunt uses, when each one matters, and how to prepare a clean asset set before launch.

The core asset checklist

Most hunts only need a small, predictable set of files:

AssetWhere it is usedWhen it is required
Hunt banner imageHunt General tabRequired for the hunt entry point
Object 3D assetEach objectRequired for 3D First and AR First objects
USDZ version of the objectAR-first object on iOSRecommended whenever the hunt should work well on iPhone and iPad
Treasure hunt mapHunt Treasure Hunt ConfigurationOptional, only when the hunt uses a map
Completion question imageHunt Treasure Hunt ConfigurationOptional, only when the final hunt question needs visual support
Optional environment or skybox imagesObject advanced 3D settingsOptional, only when the object uses those visual settings

Prepare assets before you build

The cleanest workflow is to prepare the hunt asset set before you begin detailed configuration:

  • choose the final hunt banner
  • prepare one approved 3D model per object
  • keep the GLB and USDZ versions aligned to the same design
  • decide which objects need map markers, hints, or advanced 3D visuals

This reduces rework later when you start testing the route on real devices.

Match the asset to the experience mode

Experience modeWhat to prepare
3D FirstThe object's 3D asset
AR FirstThe object's GLB asset, plus USDZ when you want a better iOS experience

If you are unsure which mode to use yet, start by validating the model in 3D First, then switch to AR First once the asset, interaction, and route all work as expected.

Hunt-level assets versus object-level assets

It helps to treat the hunt and object assets differently:

  • the hunt banner, map, and optional completion-question image support the overall route
  • each object's 3D asset supports one discovery moment inside that route

For example, the hunt banner might introduce a "Space Explorer Trail," while each object asset represents a different planet-themed collectible participants discover along the way.

Check the assets before launch

Before you publish:

  • open every object once in preview
  • test AR-first objects on the devices that matter most
  • confirm the hunt banner looks right on the hunt entry point
  • confirm map markers and physical placement still match

Use validation as the final asset check

Publish validation is good at catching missing banners, missing object assets, and incomplete AR file sets. Treat it as the last checkpoint, not the first one.

Validation messageWhat it meansFix
Treasure hunt '{{treasure_hunt_name}}' is missing a banner imageThe hunt entry point has no banner.Upload the banner image in General.
Treasure hunt object '{{treasure_hunt_object_name}}' in {{visualization_mode}} mode requires an assetThe object has no 3D model attached.Select the object's asset before launch.
Asset '{{asset_name}}' for treasure hunt object '{{treasure_hunt_object_name}}' is missing a GLB 3D model fileThe AR file set is incomplete.Upload the GLB version.
Asset '{{asset_name}}' for treasure hunt object '{{treasure_hunt_object_name}}' is missing a USDZ 3D model fileThe iOS-friendly AR file is missing.Upload the USDZ version when you plan to support iPhone and iPad well.

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