Add a touchpoint to a campaign
Create a touchpoint from the type picker, then reorder, duplicate, turn off or delete it from its card.
Adding a touchpoint takes four clicks. The setup that follows depends on the type: a game, an event, a treasure hunt. Here, Lindenhall adds a Quiz to its Winter Wonderland campaign.
Add a touchpoint
Open the campaign in Studio. It opens on Build.
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Select the Touchpoints tab.

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Select Add New Touchpoint.

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Choose the type, here Quiz.

Not sure which one? See About touchpoints in a campaign.
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Select Create.

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On the new card, select Configure.

The new touchpoint goes to the top of the list with a placeholder title, "New Interactive Totem". It stays INVALID until you fill in its settings, and the campaign can't be published until then. Your changes reach participants only when you publish again.
Reorder, duplicate, turn off or delete
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On the touchpoint's card, select the three-dot menu.

Menu item What it does Move Up, Move Down Changes the order of the cards Duplicate Touchpoint Adds a copy with the same settings Disable Touchpoint Keeps the touchpoint but hides it from participants Delete Removes the touchpoint for good -
To remove it, select Delete.

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In Delete Touchpoint, select Confirm.

Deleting can't be undone. If fewer than two active touchpoints would be left, Studio also warns that the campaign's landing page will be turned off. Select Yes, Continue to go ahead.
