About touchpoints in a campaign

Learn what a touchpoint is, which touchpoints you add directly to a campaign, and how Offer Pass or Treasure Hunt structures fit in.

Know which interactive experiences you add straight to a campaign and which ones live inside another one, so you set up your participant journey in the right place from the start.

What a touchpoint is

A Touchpoint is the interactive element a participant opens in OmniLab Pages. One campaign can contain one or more Touchpoints, and each one defines a specific participant action — playing a game, opening an offer, joining an activity, or submitting a receipt.

How Touchpoints appear in OmniLab Studio

When you add a Touchpoint, OmniLab Studio shows the campaign experiences available in your workspace. Some are standalone Touchpoints you add directly to the campaign. Others are items you create inside a parent experience after that parent already exists.

Touchpoints you add directly to a campaign

Choose the experience you want to build, then continue in the matching app for the detailed setup.

What you addWhat it coversContinue here
GameGame experiences such as Wheel of Fortune, Scratch Game, Memory Game, Quiz, Form, 3D Selection Game, Reveal Game, Catcher Game, and Simple Game.OmniLab Games
ActivityBookable or non-bookable event experiences.OmniLab Events
Treasure HuntA Touchpoint that defines the overall hunt experience.OmniLab Treasure Hunts
Offer PassA Touchpoint that groups one or more offers inside one experience.Offer Pass
Receipt GameReceipt-based participation and reward flows.OmniLab Transactions

Depending on your workspace, the picker may show other options such as Gated Content. When one is available, continue in the matching app guide shown after you create it.

Items managed inside a Touchpoint

Some Touchpoints contain items you create from inside the parent experience:

Parent TouchpointItem inside itWhat to know
Treasure HuntTreasure Hunt ObjectAdd and manage objects from inside the Treasure Hunt flow.
Offer PassOfferAdd and manage offers from inside the Offer Pass flow.

These items belong to the campaign experience, but you manage them from the parent setup rather than from the first campaign picker. That is why an Offer or a Treasure Hunt Object behaves differently from a standalone game, activity, treasure hunt, or receipt flow.

Choose the right app after creation

Once the Touchpoint exists, use Platform for the shared rules that apply across apps:

  • date overrides
  • restrictions
  • badges
  • the scope and inheritance behaviour shared with other Platform articles

Then move to the matching app hub for the detailed configuration: content, gameplay, booking, or receipt logic.

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