About touchpoints in a campaign

The 14 touchpoint types you can add, what each card in Build shows, and which settings every touchpoint shares.

2 min read

A touchpoint is one thing a participant does in your campaign: play a game, book an event, upload a receipt, unlock content. A campaign holds one touchpoint or several, each with its own settings.

The types you can add

Add New Touchpoint offers 14 types.

Create a new touchpoint window with the 14 touchpoint types

TypeWhat participants doSet it up in
Wheel of Fortune, Scratch Game, Reveal Game, Simple Game, 3D Selection GameTry their luck for a prizeLuck-based games
Quiz, Memory Game, Catcher Game, FormPlay for a score, or answer questionsSkill-based games
Gated ContentSign up to unlock a pageGated Content
Offers PassPick from a set of offersOffers Pass
ActivityBook an event, then check inEvents
Treasure HuntFind objects around your venueTreasure Hunts
Receipt GameUpload a receipt to winTransactions

Two kinds of item live inside another touchpoint and aren't in this list. A Treasure Hunt holds its objects, and an Offers Pass holds its offers. You add those from inside their parent.

What a touchpoint card shows

Each touchpoint appears as a card on the Touchpoints tab of Build.

Touchpoint card for Your winter programme: type, title, Configure, menu, validity, Share and Preview

  • The type, such as GATED CONTENT, and the title participants see.
  • Configure opens the settings. The three-dot menu moves, duplicates, turns off or deletes the touchpoint.
  • VALID or INVALID, with counts of errors, warnings and tips. An invalid touchpoint blocks publishing: see Validation and publishing.
  • Share gives the touchpoint's own link. Preview shows a QR code to open it on your phone.

Settings every touchpoint shares

Each type has its own tabs, and most share these:

Next steps

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