About rewards: categories and winning methods

Make the two choices behind every reward — what it's tied to, and how winners are picked — so it links in the right place.

Every reward you build comes down to two choices: what the reward is tied to (its category), and how winners are picked (its winning method). Get these two right and the reward links cleanly to the rest of your campaign.

What a reward is

A reward defines what participants can win, see, or redeem. You build rewards in BuildRewards.

A reward usually includes:

  • a title, subtitle, and icon
  • a quantity
  • the messages participants read
  • redemption settings, when the reward needs a code or a claim step

Unlike gamification badges, which track progress, rewards are about prize value, eligibility, or redemption.

The two choices behind every reward

When you select Add New Reward, you make two decisions, in order:

  1. Category — what the reward is tied to. Pick Global Reward, Game Reward, Offer Reward, or Receipt Game Reward. This is the more important choice: it decides where the reward gets linked.
  2. Winning method — how winners are picked: a draw, an instant result, a ranking, or first claims. The methods you can pick depend on the category.

The category decides where you link the reward

A Global Reward is linked from inside the reward itself, using its Reward Trigger. A Game, Offer, or Receipt Game reward is tied to the specific touchpoint you choose when you create it. Picking the wrong category is the most common reason a reward "can't be linked" later. See How rewards connect to touchpoints.

The four reward categories

If you just want one prize that any part of the campaign can hand out, pick Global Reward. The other three tie the reward to one specific touchpoint.

CategoryTied toUse this when
Global RewardThe whole campaign — any touchpoint, or specific ones you pickYou want one reward that several touchpoints can share, or you need to reward an Activity or Treasure Hunt
Game RewardOne specific gameThe prize belongs to a single game's outcome or leaderboard
Offer RewardOne specific offerThe prize is attached to an offer participants claim
Receipt Game RewardOne specific receipt gameThe prize is won inside a receipt-validation game

Global Reward is the only category that can reach an Activity, a Treasure Hunt, or a Treasure Hunt Object — those touchpoints have no reward area of their own.

The winning methods

The winning method decides how a participant ends up with the reward.

Winning methodWhat it doesUse this when
LotteryMarks participants eligible first, then picks winners later in a drawYou want to collect entries during the campaign and draw winners at the end
Instant WinReveals the result immediately during participationYou want participants to find out on the spot whether they won
Luck Based RewardDecides the result by chance inside a luck-based gameThe reward sits behind a game of chance, like a wheel
Performance Based RewardRewards the best-ranked participantsYou want a leaderboard where the top players win
First Come, First ServeAwards the first eligible claims until the quantity runs outYou want a limited number of prizes given out on a first-come basis
ManualNo automatic draw — you decide who receives itYou want to hand-pick winners yourself

The method choices you see depend on the category. A Lottery or Instant Win runs on a Global Reward; Luck Based and Performance Based run inside a Game Reward; First Come, First Serve runs on a Global Reward or an Offer Reward; Manual is used by receipt games and other assign-later flows.

Rules that matter before you publish

Keep these in mind before you build the detailed configuration:

  • Every reward needs a clear title. Icon, subtitle, quantity, and winner message are also checked before publishing.
  • Unlimited quantity is available only for qualifying luck-based game rewards.
  • A Game, Offer, or Receipt Game reward must be linked inside its touchpoint before participants can earn it.
  • A Global Reward must have its Reward Trigger set before the campaign can evaluate it.
  • A Lottery needs its eligible and non-winner messages.
  • An Instant Win needs its schedule before it can run.
  • Use one Performance Based Reward per game when you want a clear, single ranking outcome.
  • If a Global Reward is restricted to specific touchpoints, keep at least one real, active touchpoint selected.

Messages attached to a reward

Rewards also control what participants read:

  • Winner message — the success state shown when the reward is won
  • Eligible message — shown for Lottery rewards when the participant qualifies before the draw runs
  • Non-winner message — shown on reward flows that need an explicit losing state
  • Redemption warning message — shown when winners need a claim or coupon follow-up

The category and winning method decide which of these matter most, so choose them first and write the participant copy second.

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