How rewards connect to touchpoints
Which reward each touchpoint can hand out, and why events and treasure hunts need a global reward.
1 min read
A reward only works once something can hand it out. Games, offers and receipt games carry their own rewards. Events, treasure hunts and hunt objects have no reward setting of their own, so a global reward targets them instead.
Which reward each touchpoint takes
| Touchpoint | Reward | Where the link lives |
|---|---|---|
| Wheel of Fortune, Scratch Game, Reveal Game, Simple Game, 3D Selection Game | Game Reward > Luck Based Reward | The game's Outcomes tab, per winning option |
| A luck-based game, for a draw among its players | Game Reward > Lottery | Select a game, when you create the reward |
| Quiz, Memory Game, Form, Catcher Game | Game Reward > Performance Based Reward | The game's Performance Rewards |
| An offer, inside an Offers Pass | Offer Reward | The offer's Offer Reward |
| Receipt Game | Receipt Game Reward | The receipt game's winning options |
| Activity, Treasure Hunt, treasure hunt object | Global Reward | The reward's Reward Trigger, with Pick Touchpoints |
A luck-based game's link, on the winning option:

How a global reward picks its touchpoints
A global reward decides for itself who gets it, in its Reward Trigger:
- When They Sign Up or When They Participate.
- How Many Touchpoints? people must take part in.
- Which Touchpoints Count?: Everything, or only those you Pick Touchpoints.
- Count Multiple Times?: Just Once, or Every Time they meet the rule.

To reward a whole treasure hunt, pick the Treasure Hunt touchpoint. What counts as finishing it, every object or a set number, is set in the hunt. See Treasure Hunts.