How rewards connect to touchpoints

Which reward each touchpoint can hand out, and why events and treasure hunts need a global reward.

1 min read

A reward only works once something can hand it out. Games, offers and receipt games carry their own rewards. Events, treasure hunts and hunt objects have no reward setting of their own, so a global reward targets them instead.

Which reward each touchpoint takes

TouchpointRewardWhere the link lives
Wheel of Fortune, Scratch Game, Reveal Game, Simple Game, 3D Selection GameGame Reward > Luck Based RewardThe game's Outcomes tab, per winning option
A luck-based game, for a draw among its playersGame Reward > LotterySelect a game, when you create the reward
Quiz, Memory Game, Form, Catcher GameGame Reward > Performance Based RewardThe game's Performance Rewards
An offer, inside an Offers PassOffer RewardThe offer's Offer Reward
Receipt GameReceipt Game RewardThe receipt game's winning options
Activity, Treasure Hunt, treasure hunt objectGlobal RewardThe reward's Reward Trigger, with Pick Touchpoints

A luck-based game's link, on the winning option:

Winning option of the Winter Wheel linked to the Hot chocolate reward

How a global reward picks its touchpoints

A global reward decides for itself who gets it, in its Reward Trigger:

  • When They Sign Up or When They Participate.
  • How Many Touchpoints? people must take part in.
  • Which Touchpoints Count?: Everything, or only those you Pick Touchpoints.
  • Count Multiple Times?: Just Once, or Every Time they meet the rule.

Reward Trigger with Winter Wheel and Winter Quiz as the selected touchpoints

To reward a whole treasure hunt, pick the Treasure Hunt touchpoint. What counts as finishing it, every object or a set number, is set in the hunt. See Treasure Hunts.

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