Gamification badges

Give a touchpoint the 3D badge participants collect when they complete it: pick one from your library or build one from an image.

1 min read

A badge is a collectible that participants earn when they complete a touchpoint. It shows progress and carries no prize value: for something people can win or redeem, use a reward. Every Activity and every treasure hunt object needs a badge before the campaign can publish. On other touchpoints a badge is optional.

Badges are 3D models, kept in your 3D Models library. Here, Lindenhall gives its winter programme page the "Winter Explorer" badge.

Choose a badge from your library

In Build, open the Touchpoints tab and select Configure on the touchpoint.

  1. Select the Gamification tab.

    Touchpoint settings with the Gamification tab highlighted, showing Badge Selection

  2. Under Badge Asset, select Select attachment.

    Badge Asset with Select attachment highlighted

  3. Choose the badge: point at it, then select Select File.

    Badge Asset library with the Winter Explorer badge highlighted

  4. Select Save.

    Badge Asset library with the Winter Explorer badge selected and Save highlighted

  5. Select Save in the touchpoint settings.

    Badge Selection showing the chosen badge, with the Save button highlighted

To change the badge later, select Replace attachment. Remove attachment takes it off.

Build a badge from an image

The badge builder turns an image into a 3D badge. A square PNG with the design centred works best.

  1. On the Gamification tab, select Create Badge.

    Badge Selection with Create Badge highlighted

  2. Choose a shape, then select Use Template.

    Select Badge Template with the round template's Use Template button highlighted

  3. Under Front Appearance, select Select attachment.

    Badge Builder with Front Appearance highlighted

    Mode switches between an image and a plain colour. Back sets the other side the same way.

  4. Choose the image: point at it, then select Select File.

    Images & Files library with the Winter Explorer artwork highlighted

  5. Select Save.

    Images & Files library with the artwork selected and Save highlighted

  6. Select Create Badge.

    Badge Builder previewing the Winter Explorer badge, with Create Badge highlighted

    Studio adds the badge to your 3D Models library and chooses it for this touchpoint.

  7. Select Save.

    Badge Selection showing the new badge, with the Save button highlighted

If publishing is blocked

  • An Activity or a treasure hunt object has no badge: choose one in its Gamification tab, as above.

Next steps

On this page