Gamification badges
Give a touchpoint the 3D badge participants collect when they complete it: pick one from your library or build one from an image.
A badge is a collectible that participants earn when they complete a touchpoint. It shows progress and carries no prize value: for something people can win or redeem, use a reward. Every Activity and every treasure hunt object needs a badge before the campaign can publish. On other touchpoints a badge is optional.
Badges are 3D models, kept in your 3D Models library. Here, Lindenhall gives its winter programme page the "Winter Explorer" badge.
Choose a badge from your library
In Build, open the Touchpoints tab and select Configure on the touchpoint.
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Select the Gamification tab.

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Under Badge Asset, select Select attachment.

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Choose the badge: point at it, then select Select File.

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Select Save.

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Select Save in the touchpoint settings.

To change the badge later, select Replace attachment. Remove attachment takes it off.
Build a badge from an image
The badge builder turns an image into a 3D badge. A square PNG with the design centred works best.
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On the Gamification tab, select Create Badge.

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Choose a shape, then select Use Template.

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Under Front Appearance, select Select attachment.

Mode switches between an image and a plain colour. Back sets the other side the same way.
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Choose the image: point at it, then select Select File.

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Select Save.

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Select Create Badge.

Studio adds the badge to your 3D Models library and chooses it for this touchpoint.
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Select Save.

If publishing is blocked
- An Activity or a treasure hunt object has no badge: choose one in its Gamification tab, as above.