Touchpoints
Add the interactive experiences participants play, then set the dates, limits, and badges they share.
1 min read
Build the interactive experiences participants play inside a campaign — games, activities, offers, and more — then set the dates, limits, and badges they share before moving into the right app for the details.
Use this section for shared Touchpoint rules
This section covers what every campaign builder needs regardless of app: creating Touchpoints, date overrides, restrictions, and gamification badges.
Start here
TouchpointsAbout touchpoints in a campaignSee which Touchpoints you add directly and how Offer Pass or Treasure Hunt experiences fit in.TouchpointsAdd a touchpoint to a campaignOpen the picker, choose the right campaign experience, and continue with the matching app guide.
Manage scheduling and access
TouchpointsTouchpoint dates overrideOverride campaign dates for one touchpoint while keeping the schedule inside the campaign window.TouchpointsRestrictions (number, frequency, time slots, validation codes)Limit who can participate, how often they can participate, and when a touchpoint is available.
Reward completion
Continue in the right app
GamesOmniLab GamesBuild and configure game touchpoints, Offer Pass, and related game-side experiences.EventsOmniLab EventsConfigure activity touchpoints, booking, slots, and check-in.Treasure HuntsOmniLab Treasure HuntsManage treasure hunt touchpoints and the objects participants discover.TransactionsOmniLab TransactionsConfigure receipt-based touchpoints and receipt validation flows.