Link rewards and badges
Give a badge for each object found, and a prize for finishing the hunt or finding one object.
A badge marks each object someone finds, and every object needs one. A reward is a prize: a treat, a voucher or a draw entry.
Give each object a badge
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In the object editor, select the Gamification tab.

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Under Badge Selection, choose the object's badge.

One badge per object lets people see their progress fill up. See Design a 3D badge.
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Select Save.

Give a prize for finishing
A hunt has no reward field of its own. Use a First Come, First Serve, Instant Win or Lottery reward, and point its trigger at the hunt.
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In Build > Rewards, select Configure on the reward.

No reward yet? Select Add New Reward first: see First Come, First Serve rewards.
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Under Reward Trigger > Which Touchpoints Count?, choose Pick Touchpoints.

Keep How Many Touchpoints? at 1 touchpoint: finishing the hunt is enough.
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Under Select a Touchpoint, choose the hunt. It moves to Your Selected Touchpoints.

The reward then waits for the hunt's completion rule, such as All Objects Required.
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Under Count Multiple Times?, choose Just Once.

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Select Save.

Give a prize for one object
Follow the same steps, but pick the object instead of the hunt. Repeat with one reward per object for a prize at every stop.
If publishing is blocked
- "requires a gamification badge": choose a badge in the object's Gamification tab.