Link rewards and badges

Give a badge for each object found, and a prize for finishing the hunt or finding one object.

1 min read

A badge marks each object someone finds, and every object needs one. A reward is a prize: a treat, a voucher or a draw entry.

Give each object a badge

  1. In the object editor, select the Gamification tab.

    Object editor of The Lantern Pumpkin with the Gamification tab highlighted

  2. Under Badge Selection, choose the object's badge.

    Badge Selection with the Lantern Pumpkin badge selected, highlighted

    One badge per object lets people see their progress fill up. See Design a 3D badge.

  3. Select Save.

    Object editor footer with the Save button highlighted

Give a prize for finishing

A hunt has no reward field of its own. Use a First Come, First Serve, Instant Win or Lottery reward, and point its trigger at the hunt.

  1. In Build > Rewards, select Configure on the reward.

    Rewards list with the Configure button of the Pumpkin Trail completion treat highlighted

    No reward yet? Select Add New Reward first: see First Come, First Serve rewards.

  2. Under Reward Trigger > Which Touchpoints Count?, choose Pick Touchpoints.

    Which Touchpoints Count? with Pick Touchpoints selected, highlighted

    Keep How Many Touchpoints? at 1 touchpoint: finishing the hunt is enough.

  3. Under Select a Touchpoint, choose the hunt. It moves to Your Selected Touchpoints.

    Your Selected Touchpoints showing the Halloween Pumpkin Trail above the Select a Touchpoint list, highlighted

    The reward then waits for the hunt's completion rule, such as All Objects Required.

  4. Under Count Multiple Times?, choose Just Once.

    Count Multiple Times? with Just Once selected, highlighted

  5. Select Save.

    Reward editor footer with the Save button highlighted

Give a prize for one object

Follow the same steps, but pick the object instead of the hunt. Repeat with one reward per object for a prize at every stop.

If publishing is blocked

  • "requires a gamification badge": choose a badge in the object's Gamification tab.

Next steps

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