Create a receipt game
Add the Receipt Game touchpoint to a campaign and fill the participant-facing fields that shape the flow.
Use this guide when you need to create the touchpoint itself. It covers the creation step and the appearance fields that participants see before you move on to rules, rewards, and validation.
Receipt games are touchpoints
You create a receipt challenge from the campaign touchpoint picker, not from a separate Transactions app homepage.
Create the touchpoint
Open the campaign touchpoint picker
Go to Build -> Touchpoints, then click Add New Touchpoint.
Choose Receipt Game
In the Create a new touchpoint modal, select Receipt Game, then confirm creation.
OmniLab adds the touchpoint to the current campaign and opens its tabs immediately.

Fill Appearance before deeper configuration
The first useful fields live in Appearance. Complete the participant-facing copy first so every later test uses realistic content.
What the Appearance tab controls
| Field | What participants experience | Notes |
|---|---|---|
Header Image | The main visual shown at the top of the receipt challenge. | Use it to anchor the promotion or store context. |
Title | The primary call to action. | Keep it outcome-driven, for example Upload your receipt to unlock your gift. |
Subtitle | Supporting context under the title. | Good place for a short reminder such as the spend target or merchant scope. |
Details | Longer explanatory content. | Use it for how the challenge works, not for legal terms. |
Host Validation Message | Message shown when staff validation is part of the flow. | Especially important when manual mode or on-site activation is involved. |
Thumbnail | The smaller touchpoint visual used in campaign-level contexts. | Keep it visually consistent with the header image. |
Submission Message | Copy shown around the upload action and receipt submission step. | Use it to set expectations before the participant takes a photo. |
The other tabs to plan next
After Appearance, most teams continue in this order:
Configurationfor winning options, rules, acceptance policy, and validation mode.Terms & Conditionswhen the touchpoint needs dedicated legal copy.DatesandAdvancedwhen the challenge should not fully inherit the campaign defaults.
Good first-copy pattern
For a first publishable draft, keep the participant copy simple:
- title that tells the user to upload a receipt
- subtitle that states the reward or spend target
- one short details block that explains the steps
- host-validation copy only if staff really intervene
That is usually enough to test the live UX before you polish the campaign.
Related
Your first receipt challenge
Follow the full first-run setup from touchpoint to test submission.
Acceptance policy overview
See how receipt checks work once the touchpoint exists.
Winning options and attribution slots
Link the touchpoint to rewards and time-based allocation.
Set opt-in for a receipt challenge
Continue with the shared consent setup when the campaign needs it.