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Create a receipt game

Add the Receipt Game touchpoint to a campaign and fill the participant-facing fields that shape the flow.

Use this guide when you need to create the touchpoint itself. It covers the creation step and the appearance fields that participants see before you move on to rules, rewards, and validation.

Receipt games are touchpoints

You create a receipt challenge from the campaign touchpoint picker, not from a separate Transactions app homepage.

Create the touchpoint

Open the campaign touchpoint picker

Go to Build -> Touchpoints, then click Add New Touchpoint.

Choose Receipt Game

In the Create a new touchpoint modal, select Receipt Game, then confirm creation.

OmniLab adds the touchpoint to the current campaign and opens its tabs immediately.

Create a new touchpoint modal with Receipt Game selected

Fill Appearance before deeper configuration

The first useful fields live in Appearance. Complete the participant-facing copy first so every later test uses realistic content.

What the Appearance tab controls

FieldWhat participants experienceNotes
Header ImageThe main visual shown at the top of the receipt challenge.Use it to anchor the promotion or store context.
TitleThe primary call to action.Keep it outcome-driven, for example Upload your receipt to unlock your gift.
SubtitleSupporting context under the title.Good place for a short reminder such as the spend target or merchant scope.
DetailsLonger explanatory content.Use it for how the challenge works, not for legal terms.
Host Validation MessageMessage shown when staff validation is part of the flow.Especially important when manual mode or on-site activation is involved.
ThumbnailThe smaller touchpoint visual used in campaign-level contexts.Keep it visually consistent with the header image.
Submission MessageCopy shown around the upload action and receipt submission step.Use it to set expectations before the participant takes a photo.

The other tabs to plan next

After Appearance, most teams continue in this order:

  1. Configuration for winning options, rules, acceptance policy, and validation mode.
  2. Terms & Conditions when the touchpoint needs dedicated legal copy.
  3. Dates and Advanced when the challenge should not fully inherit the campaign defaults.

Good first-copy pattern

For a first publishable draft, keep the participant copy simple:

  • title that tells the user to upload a receipt
  • subtitle that states the reward or spend target
  • one short details block that explains the steps
  • host-validation copy only if staff really intervene

That is usually enough to test the live UX before you polish the campaign.

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