Create a receipt game

Add a receipt game to your campaign and write the words shoppers see when they upload a receipt.

2 min read

Set up the receipt game shoppers interact with, then write the on-screen copy that invites them to upload a receipt. This covers creating the Touchpoint and filling its Appearance fields before you move on to rules, rewards, and validation.

A receipt game is a Touchpoint

You create a receipt game from your campaign's Touchpoint picker, not from a separate homepage.

Assets you'll need

A receipt game uses a banner, a thumbnail for listings, and reward icons.

Banner Image

Optional

The header image for an activity, offer, receipt challenge, or treasure hunt.

  • Optional
  • Size900 × 600 px
  • Aspect ratio3:2
  • FormatsJPEG / WEBP / PNG
Examples

Thumbnail Image

Optional

The square tile shown in carousels and campaign listings — not on the play screen.

  • Optional
  • Size800 × 800 px
  • Aspect ratio1:1
  • FormatsJPEG / WEBP / PNG
Examples

Reward Icon

Optional

The icon that represents a reward.

  • Optional
  • Size800 × 800 px
  • Aspect ratio1:1
  • FormatsJPEG / WEBP / PNG

Circular design and a transparent background work best.

Examples

For every image spec in one place, see Image & asset specs.

Create the Touchpoint

Open the Touchpoint picker

Go to Build, then Touchpoints, and click Add New Touchpoint.

Choose Receipt Game

In the Create a new touchpoint window, select Receipt Game and confirm.

OmniLab adds the Touchpoint to your campaign and opens its tabs right away.

Create a new touchpoint modal with Receipt Game selected

Fill in Appearance first

The first useful fields live in the Appearance tab. Write the shopper-facing copy first, so every later test runs against realistic content.

What the Appearance tab controls

FieldWhat shoppers seeNotes
Banner imageThe main visual at the top of the receipt game.Use it to anchor the promotion or store.
TitleThe main call to action.Keep it outcome-driven, for example "Upload your receipt to unlock your gift".
SubtitleSupporting context under the title.A good place to remind shoppers of the spend target or which stores count.
Receipt Game DetailsLonger explanation.Use it to explain how the game works, not for legal terms.
Host Validation MessageThe message shown when staff check the receipt.Most useful with manual review or an on-site activation.
Thumbnail (optional, only shown on the campaign landing page)The smaller visual used in campaign-level views.Keep it consistent with the banner image.

The tabs to plan next

After Appearance, most teams continue in this order:

  1. Configuration for winning options, rules, the acceptance checks, and the validation mode.
  2. Terms & Conditions when the Touchpoint needs its own legal copy.
  3. Restrictions when you need to cap how many visitors can take part or require a validation code before they can join.
  4. Dates and Advanced when the game should not fully inherit the campaign defaults.

A simple first draft

For a first publishable version, keep the copy short:

  • a title that tells the shopper to upload a receipt
  • a subtitle that states the reward or spend target
  • one short details block explaining the steps
  • host-validation copy only if staff really step in

That is usually enough to test the live experience before you polish the campaign.

On this page