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Your first receipt challenge

Create, test, and validate a first receipt challenge from an existing campaign.

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This walkthrough takes you from an existing campaign to a working receipt challenge. You will create one Receipt Game touchpoint, link one Receipt Game Reward, configure one simple spend rule, and test both the participant and operator sides.

Estimated time: 20 minutes

Prerequisites

  • You can open an existing campaign in Studio.
  • The campaign dates already make sense for testing.
  • You have one reward idea ready, such as a tote bag, coupon, or gift card.
  • You have one real sample receipt available for testing.

Main task

Create the receipt touchpoint

Open the campaign, go to Build -> Touchpoints, then click Add New Touchpoint.

In the touchpoint picker, choose Receipt Game. OmniLab adds the touchpoint to the campaign and opens its configuration.

Build -> Touchpoints with Receipt Game selected in the touchpoint picker

Fill the participant-facing basics

In Appearance, fill the fields that participants will notice first:

  • Header Image
  • Title
  • Subtitle
  • Details
  • Submission Message

If you expect on-site review, also fill Host Validation Message so the QR-based handoff makes sense to the participant.

Receipt Game appearance tab with title, subtitle, details, host validation message, and submission message

Create one reward for this receipt game

Go to Build -> Rewards, add a new reward, and choose Receipt Game Reward.

Keep the first version simple:

  • clear participant-facing reward title
  • one icon or visual
  • a realistic quantity
  • winner copy that matches the receipt challenge

Save the reward, then return to the receipt game.

Add one winning option and one rule

Open Configuration.

In Winning Options, click Add Winning Option, then set:

  • a Display Name
  • a Total Quantity
  • the Associated Reward

Next, in Rules, click Add Rule and create one basic threshold rule. In the current UI, the available rule condition is Total Amount, so a simple first target is a threshold such as 20.00.

Receipt Game configuration with one winning option, one associated reward, and one total amount rule

Turn on the minimum receipt checks

Still in Configuration, go to Receipt Acceptance Policy and enable the fields you need for the first test.

For a basic spend challenge, a good starter setup is:

  • Amount required
  • Merchant required
  • Min Amount set to the same threshold as your rule

Then choose a Validation Mode:

  • Automatic if eligible receipts should count immediately
  • Manual if a host or staff member should review them first

Test the participant flow in Preview

While the campaign is still a draft, use Preview and open the receipt challenge on a phone.

Tap the upload button, then follow the product guidance: the image should be clear, sharp, centered on the receipt, with the merchant and amount visible.

In automatic mode, a valid receipt can count immediately. In manual mode, the participant sees a pending state and the host-validation handoff.

Participant receipt challenge page with upload button and receipt-processing result drawer

If you chose manual mode, validate one receipt as an operator

Open the operator side and go to Liste des Sessions, then open the session you just created.

In Validation de Session, open the receipt and use:

  • Valider to approve it
  • Refuser to reject it
  • Modifier if the merchant or amount needs a correction before re-evaluating policy

Session validation page with receipt list and action modal for validate, reject, or amend

What good looks like

A healthy first setup behaves like this:

  • the participant can upload a real receipt without confusion
  • the accepted receipt moves to VALID immediately or to PENDING for manual review
  • the rule is clearly linked to one winning option
  • the winning option is linked to a Receipt Game Reward
  • the operator can find the session and understand the submission status without guesswork

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