Your first receipt game

Create, test, and validate a first receipt game from an existing campaign.

3 min read

Get a real receipt game running in one sitting. You will add one receipt game to a campaign, link one Reward, set one spend rule, and test both what participants see and what reviewers do.

Estimated time: 20 minutes

Before you begin

  • You can open an existing campaign in OmniLab Studio.
  • The campaign dates already make sense for testing.
  • You have one reward idea ready, such as a tote bag, coupon, or gift card.
  • You have one real sample receipt available for testing.

Steps

Add the receipt game to your campaign

Open the campaign, go to Build > Touchpoints, then click Add New Touchpoint.

Choose Receipt Game from the picker. OmniLab adds it to the campaign and opens its settings.

Build -> Touchpoints with Receipt Game selected in the touchpoint picker

Fill in what participants see first

In Appearance, fill the fields participants notice first:

  • Banner image
  • Title
  • Subtitle
  • Receipt Game Details

Planning on-site review? Also fill Host Validation Message so the QR-code handoff makes sense to the participant. Add a Thumbnail only if you need a smaller visual for the campaign landing page.

Receipt Game appearance tab with banner image, title, subtitle, details, and host validation message

Create one Reward

Go to Build > Rewards, add a new reward, and choose Receipt Game Reward.

Keep the first version short:

  • a clear reward title participants will read
  • one icon or visual
  • a realistic quantity
  • winner text that matches the challenge

Save the reward, then return to the receipt game.

Add one winning option and one rule

Open Configuration.

In Winning Options, click Add Winning Option, then set:

  • a Display Name
  • a Total Quantity
  • the Associated Reward

Next, in Rules, click Add Rule and create one spend rule. The rule condition is Total Amount, so a good first target is a spend amount such as 20.00.

Receipt Game configuration with one winning option, one associated reward, and one total amount rule

Turn on the basic receipt checks

Still in Configuration, go to Receipt Acceptance Policy and turn on the fields you need for the first test.

For a spend challenge, a good starting point is:

  • Amount required
  • Merchant required
  • Min Amount set to the same number as your rule

Then choose a Validation Mode:

  • Automatic — use this when eligible receipts should count right away.
  • Manual — use this when a host or staff member should approve them first.

Publish, then test the participant flow

Publish the campaign first — you can't open it while it's a draft. Then, before the start date, load the receipt game on a phone and act as a test participant.

Tap the upload button, then follow the on-screen guidance: the image should be clear, sharp, centered on the receipt, with the merchant and amount visible.

In automatic mode, a valid receipt can count right away. In manual mode, the participant sees a pending state and the host-validation handoff.

Participant receipt game page with upload button and receipt-processing result drawer

Validate one receipt as a reviewer

When to use this: only if you chose manual mode in the previous step.

Open the reviewer tool, go to Liste des Sessions, then open the session you just created.

In Validation de Session, open the receipt and choose:

  • Valider to approve it
  • Refuser to reject it
  • Modifier to correct the merchant or amount before the rules run again

Session validation page with receipt list and action modal for validate, reject, or amend

What good looks like

A healthy first challenge behaves like this:

  • the participant can upload a real receipt without confusion
  • the accepted receipt becomes valid right away, or pending for review
  • the rule is clearly linked to one winning option
  • the winning option is linked to a Reward
  • the reviewer can find the session and read each receipt's state without guessing

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