v1.12.3

Released 25 August 2026: the on-site staff apps renamed and moved into touchpoint sharing, plus two stricter checks on luck-based games.

2 min read

Check before your next publication

Luck-based games now need at least one winning option, and can have at most one losing option. A game that published before can now be refused. Validate games waiting to go live, especially copies of older campaigns.

Events

The check-in scanner is now the Event Host App, in the Activity's share options. In Build > Touchpoints, select Share on an Activity: Event Host App is a tab next to the link and QR code. It shows for every Activity, whatever its check-in method. The card in Participants > Bookings stays, and opens the same panel. No setting, link or password changes. If your team's instructions say "Check-in Scanner App", update the name. See Set up the Event Host App.

A printable instructions sheet for hosts. In the Event Host App tab, Generate PDF Instructions makes a sheet with the Scanner URL, as text and as a QR code, and the password. One sheet covers every Activity in the campaign. See Set up the Event Host App.

Games

Every luck-based game needs a winning option. This check ran only on the Wheel of Fortune. It now also runs on the Scratch Game, Reveal Game, Simple Game and 3D Selection Game. Without a winning option, Random Chance shows players an error, and Scheduled Rewards never awards anything. See Configure outcomes.

A luck-based game can have at most one losing option. None is fine: a game everyone wins is valid. Scheduled Rewards needs exactly one losing option, for players who play outside a winning moment. See Game validation errors.

Transactions

Receipt review is now the Receipt Host App, with its own share tab. In Build > Touchpoints, select Share on the receipt game. The Receipt Host App tab holds the Scanner URL, the password and a printable instructions sheet. The password belongs to the campaign: if it also runs a bookable Activity, both apps share it. Saving a new password republishes the campaign, and staff already signed in must enter it again. See Review receipts in the Receipt Host App.

Receipt-game messages name the winning option. A blocking message names the option by its Display Name. Without one, it uses the reward it grants, or its position, such as #2. Attribution slots are counted from 1, in the order they appear on screen. See Winning options and attribution slots.

Next steps

On this page