Your first game in 15 minutes

Add a game to your campaign, give it a prize, publish it and play it on your phone.

3 min read

This tutorial adds a Simple Game to the campaign from Your first campaign: players tap once and find out straight away if they won. Here, Lindenhall adds the Frosty Gift Box to Winter Wonderland, with a gingerbread star to win.

The Frosty Gift Box on three phones: the game page, a winning player's gingerbread star, and a losing player's message

Before you begin

  • A campaign open in Build: see Your first campaign.
  • A banner for the game and an icon for the prize:

Banner Image

Required

The header image for an activity, Receipt Game or treasure hunt.

  • Required
  • Size1200 × 800 px
  • Aspect ratio3:2
  • FormatsJPEG / WEBP / PNG
Examples

Reward Icon

Optional

The icon that represents a reward.

  • Optional
  • Size800 × 800 px
  • Aspect ratio1:1
  • FormatsJPEG / WEBP / PNG

Circular design and a transparent background work best.

Examples

Add the game

  1. In Build, select the Touchpoints tab.

    Build with the Touchpoints tab highlighted

  2. Select Add New Touchpoint.

    Touchpoints with Add New Touchpoint highlighted

  3. Select Simple Game.

    Create a new touchpoint window with the Simple Game tile highlighted

  4. Select Create.

    Create a new touchpoint window with the Create button highlighted

  5. On the new game, named New Interactive Totem, select Configure.

    New Interactive Totem card with its Configure button highlighted

    The card reads INVALID until you finish the steps below.

Set up its page

  1. Select the pencil next to the name.

    Game settings with the pencil next to New Interactive Totem highlighted

  2. Enter the game's name, then press Enter.

    Name field with Frosty Gift Box, highlighted

  3. Under Banner Image, select Select attachment.

    Banner Image with Select attachment highlighted

  4. Choose the picture: point at it, then select Select File.

    Select a File window with the gift box banner highlighted

  5. Select Save.

    Select a File window with the banner selected and Save highlighted

  6. Replace the Title with the game's name.

    Title Frosty Gift Box, highlighted

  7. Replace the Subtitle: say what players can win.

    Subtitle about opening the gift box for a gingerbread star, highlighted

  8. Under Description, write the rules: how often players can try, and where and when to collect the prize.

    Description with the rules: one try a day, 100 stars, and the Winter Market bakery stall by 31 January, highlighted

  9. Select Save.

    Game settings with the Save button highlighted

Create the prize

  1. Select the Rewards tab.

    Build with the Rewards tab highlighted

  2. Select Add New Reward.

    Rewards with Add New Reward highlighted

  3. Select Create a Game Reward.

    Create New Reward window with Create a Game Reward highlighted

  4. Select Luck Based Reward.

    Reward types with Luck Based Reward highlighted

  5. Select Create Luck Based Reward.

    Create New Reward window with Create Luck Based Reward highlighted

  6. On the new reward, select Configure.

    Luck Based Reward card with its Configure button highlighted

  7. Select the pencil next to the reward's name.

    Reward settings with the pencil next to Luck Based Reward highlighted

  8. Enter the prize's name, then press Enter.

    Name field with Gingerbread star, highlighted

  9. Open Appearance.

    Reward settings with the Appearance section highlighted

  10. Under Icon, select Select attachment.

    Icon with Select attachment highlighted

  11. Choose the icon: point at it, then select Select File.

    Select a File window with the gingerbread star icon highlighted

  12. Select Save.

    Select a File window with the icon selected and Save highlighted

  13. Replace the Title players see.

    Reward Title Gingerbread star, highlighted

  14. Replace the Subtitle with a line about the prize.

    Reward Subtitle about the Winter Market bakery stall, highlighted

  15. Open Reward Quantity.

    Reward settings with the Reward Quantity section highlighted

  16. Under Quantity, enter how many there are.

    Quantity 100, highlighted

  17. Open User Messages.

    Reward settings with the User Messages section highlighted

  18. Under Messages for Winners, enter the Title: where to collect the prize.

    Messages for Winners with the title Show this at the Winter Market bakery stall by 31 January, highlighted

  19. Under Subtitle, add opening hours and any limit.

    Subtitle reading In the Food Court square, open every day 10:00 to 19:00, one star per visitor, highlighted

  20. Select Save.

    Reward settings with the Save button highlighted

Decide who wins

  1. Select the Touchpoints tab.

    Build with the Touchpoints tab highlighted

  2. On the game, select Configure.

    Frosty Gift Box card with its Configure button highlighted

  3. Select the Outcomes tab.

    Game settings with the Outcomes tab highlighted

  4. Select Random Chance.

    How Winners Are Determined with Random Chance highlighted

  5. On Winning Option 1, set the Probability.

    Winning Option 1 at 30%, with Total Probability 80% in red above, highlighted

    Total Probability turns red until the options add up to 100%.

  6. Write the Winning Option Message.

    Winning Option Message It's a gingerbread star!, highlighted

  7. Under Link with a Luck Based Game Reward, choose the prize.

    Link with a Luck Based Game Reward showing Gingerbread star, highlighted

  8. Set the Losing Outcome's Probability, so the total reaches 100%.

    Losing Outcome at 70%, highlighted

  9. Write the Losing Message.

    Losing Message about snow inside and trying again tomorrow, highlighted

Limit the tries

A new game allows one try per player in all. For one try a day, as the description promises:

  1. Select the Restrictions tab.

    Game settings with the Restrictions tab highlighted

  2. Turn off Per Participant Limit.

    Per Participant Limit switched on at 1, highlighted

  3. Turn on Daily Limit.

    Daily Limit switched off, highlighted

    Allowed number per participant per day stays at 1.

  4. Select Save.

    Game settings on Restrictions with the Save button highlighted

    The game's card now reads VALID.

Publish and play

  1. Select Publish.

    Winter Wonderland with the Publish button highlighted

  2. In the window that reads Campaign is ready to publish!, select Publish.

    Campaign is ready to publish! with the Publish button highlighted

  3. Select the Touchpoints tab.

    Winter Wonderland with the Touchpoints tab highlighted

  4. On the game, select Preview.

    Frosty Gift Box card with its Preview button highlighted

  5. Scan the QR code with your phone, and play.

    The game's QR code, highlighted

To see both results before launch, test on a copy of the campaign with the winning odds at 99%, then 1%: see Test your game.

If publishing is blocked

  • The game is INVALID: open it and fill in what the card's See more lists.
  • The odds don't add up to 100%: see Probability weights don't sum to 100.
  • The reward has no title, or isn't linked: check steps 27 and 41.

Next steps

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