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Your first game in 15 minutes

Create, publish, and test a first Wheel of Fortune game from an existing campaign in about 15 minutes.

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This walkthrough takes you from an existing campaign to a published Wheel of Fortune game in about 15 minutes. You will create one touchpoint, link one reward, publish the campaign, and test the Pages experience from the participant side.

Estimated time: 15 minutes

Prerequisites

  • You can open Campaigns in Studio and edit an existing campaign. If you still need the campaign itself, start with Your first campaign.
  • The campaign dates are already set.
  • You have a background image, a pointer image, one image for the winning segment, and one simple reward idea ready.

Main task

Open Touchpoints and create the wheel

Open the campaign, go to Build -> Touchpoints, then click Add New Touchpoint.

In the Create a new touchpoint modal, select Wheel of Fortune, then click Create. OmniLab adds the game as a touchpoint inside the current campaign and opens its configuration immediately.

Build -> Touchpoints with Wheel of Fortune selected in the touchpoint picker

Fill the basic appearance

In Appearance, give the touchpoint a clear player-facing name, upload a Background Image, and add the Title users should see on the game page.

You can also add a subtitle and a landing-page thumbnail, but keep the first setup light. For a first test, leave Hide Wheel in Intro Screen turned off so the wheel stays visible as soon as the game opens.

Wheel of Fortune appearance tab with title, subtitle, and background image fields

Configure a simple wheel design

Still in Appearance, open Custom Wheel Configuration.

For a first publishable setup:

  • choose 4 in Number of Segments
  • keep one winning option and one Losing Option
  • set the winning option to 1 segment and Losing Option to 3 segments
  • add a name and image to the winning option
  • upload a Pointer Image
  • click save in the wheel builder so OmniLab generates the wheel asset

You can leave optional styling such as Border & Center Image for later.

Keep the losing option name unchanged

The default losing option must stay named Losing Option. Renaming it blocks publishing.

Wheel builder with four segments, one winning option, and one losing option

Create one simple reward

Go to Build -> Rewards, click Add New Reward, then create a game reward with Winner Selection Method set to Instant Win.

Fill the minimum fields that matter for the first run:

  • Reward Title
  • Reward Subtitle
  • icon
  • Quantity
  • winner title and subtitle

Use Simple Mode for the first test, then save the reward.

Rewards step with a new Instant Win game reward being created

Return to the Wheel of Fortune touchpoint, open Outcomes, and keep Random Chance for the first version.

Open the winning option and select the reward you just created. Leave Scheduled Rewards for later, once the basic publish flow already works.

Wheel outcomes tab with Random Chance selected and reward linked to the winning option

Save, validate, and publish

Save the wheel, then click Publish in the campaign.

The validation modal checks the campaign before it goes live. Fix any blocking errors, then publish again once the result is clean.

Campaign validation modal shown before publishing

Open the live URL and play once

After publishing, return to Build -> Touchpoints and use Share or Preview on the Wheel of Fortune touchpoint to open the live URL or QR code on a phone.

If your campaign uses a landing page, use the landing page link or QR code there instead of the direct touchpoint URL.

Play the wheel once end to end so you can confirm the title, reward, and winner message all behave as expected in Pages.

Touchpoint sharing controls with the live URL and QR code for testing

What players see

For a simple first build, participants usually land directly on the game page rather than a multi-touchpoint landing page. They see your title and subtitle, the wheel itself, and, if you added a description, a How to play? drawer.

When the game starts, the wheel shows the configured experience. After the spin, the participant sees the reward outcome immediately. In some configurations they can also see actions such as Show Results or Go to summary.

If desktop play is disabled for the touchpoint, desktop visitors see a QR code instead of the live wheel.

Participant-facing Wheel of Fortune page in Pages with title, wheel, and result state

Common validation issues

Validation messageMeaningFix
Campaign has no touchpoints configuredThe campaign still has no playable touchpoint.Go to Build -> Touchpoints and create the game.
Reward title is missingThe reward does not have a participant-facing title yet.Add a title in the reward appearance fields.
Reward '{{reward_name}}' is missing an iconThe reward is missing its visual identity.Upload an icon in Build -> Rewards -> {{reward_name}} -> Appearance.
Reward '{{reward_name}}' has quantity set to 0The reward cannot be won because no quantity is available.Set a quantity greater than 0.
Reward '{{reward_name}}' cannot be earned - not linked to any gameThe reward exists, but the winning option does not reference it yet.Go back to the wheel Outcomes tab and link the reward to the winning option.

If validation is still blocked after those checks, reopen Custom Wheel Configuration and confirm the wheel setup was saved with a pointer image. A Wheel of Fortune cannot publish until the wheel design itself is complete.

What to try next

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