Your first game in 15 minutes
Add a game to your campaign, give it a prize, publish it and play it on your phone.
This tutorial adds a Simple Game to the campaign from Your first campaign: players tap once and find out straight away if they won. Here, Lindenhall adds the Frosty Gift Box to Winter Wonderland, with a gingerbread star to win.

Before you begin
- A campaign open in Build: see Your first campaign.
- A banner for the game and an icon for the prize:
Banner Image
RequiredThe header image for an activity, Receipt Game or treasure hunt.
- Required
- Size1200 × 800 px
- Aspect ratio3:2
- FormatsJPEG / WEBP / PNG
Reward Icon
OptionalThe icon that represents a reward.
- Optional
- Size800 × 800 px
- Aspect ratio1:1
- FormatsJPEG / WEBP / PNG
Circular design and a transparent background work best.
Add the game
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In Build, select the Touchpoints tab.

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Select Add New Touchpoint.

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Select Simple Game.

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Select Create.

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On the new game, named New Interactive Totem, select Configure.

The card reads INVALID until you finish the steps below.
Set up its page
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Select the pencil next to the name.

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Enter the game's name, then press Enter.

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Under Banner Image, select Select attachment.

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Choose the picture: point at it, then select Select File.

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Select Save.

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Replace the Title with the game's name.

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Replace the Subtitle: say what players can win.

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Under Description, write the rules: how often players can try, and where and when to collect the prize.

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Select Save.

Create the prize
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Select the Rewards tab.

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Select Add New Reward.

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Select Create a Game Reward.

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Select Luck Based Reward.

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Select Create Luck Based Reward.

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On the new reward, select Configure.

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Select the pencil next to the reward's name.

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Enter the prize's name, then press Enter.

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Open Appearance.

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Under Icon, select Select attachment.

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Choose the icon: point at it, then select Select File.

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Select Save.

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Replace the Title players see.

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Replace the Subtitle with a line about the prize.

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Open Reward Quantity.

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Under Quantity, enter how many there are.

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Open User Messages.

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Under Messages for Winners, enter the Title: where to collect the prize.

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Under Subtitle, add opening hours and any limit.

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Select Save.

Decide who wins
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Select the Touchpoints tab.

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On the game, select Configure.

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Select the Outcomes tab.

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Select Random Chance.

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On Winning Option 1, set the Probability.

Total Probability turns red until the options add up to 100%.
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Write the Winning Option Message.

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Under Link with a Luck Based Game Reward, choose the prize.

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Set the Losing Outcome's Probability, so the total reaches 100%.

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Write the Losing Message.

Limit the tries
A new game allows one try per player in all. For one try a day, as the description promises:
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Select the Restrictions tab.

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Turn off Per Participant Limit.

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Turn on Daily Limit.

Allowed number per participant per day stays at 1.
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Select Save.

The game's card now reads VALID.
Publish and play
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Select Publish.

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In the window that reads Campaign is ready to publish!, select Publish.

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Select the Touchpoints tab.

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On the game, select Preview.

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Scan the QR code with your phone, and play.

To see both results before launch, test on a copy of the campaign with the winning odds at 99%, then 1%: see Test your game.
If publishing is blocked
- The game is INVALID: open it and fill in what the card's See more lists.
- The odds don't add up to 100%: see Probability weights don't sum to 100.
- The reward has no title, or isn't linked: check steps 27 and 41.