Your first treasure hunt

Build a hunt with one object, publish it, and try it on your phone in about 20 minutes.

2 min read

Open the campaign that will hold the hunt, and check its dates include today: before the start date, everyone sees Get Ready instead of the hunt. You'll also need a banner image and one 3D model in your library: see Asset management for hunts.

Create the hunt

  1. In Build > Touchpoints, select Add New Touchpoint.

    Touchpoints list with the Add New Touchpoint button highlighted

  2. Choose Treasure Hunt.

    Create a new touchpoint window with the Treasure Hunt card selected

  3. Select Create. The hunt editor opens.

    Create a new touchpoint window with the Create button highlighted

  4. In the General tab, upload the Banner Image.

    General tab with the Welcome Trail banner uploaded, highlighted

  5. Enter the Title and Subtitle.

    Title and Subtitle fields of the Welcome Trail, highlighted

  6. Select the Treasure Hunt Configuration tab. Keep Any Order and All Objects Required.

    Hunt editor with the Treasure Hunt Configuration tab highlighted

  7. In Unlock Message, write what people see when they finish.

    Unlock Message editor with a welcome message, highlighted

  8. Select Save.

    Hunt editor footer with the Save button highlighted

Add one object

  1. On the hunt's card, under Objects to find, select +.

    Welcome Trail card with no objects yet and the + tile highlighted

  2. Select the new object's card to open it. You'll rename it in the next step.

    Objects to find with The Welcome Pumpkin card highlighted

  3. Enter the object's Title and Subtitle.

    Object Details with the Title and Subtitle of The Welcome Pumpkin highlighted

  4. Under Experience Mode, choose 3D First.

    Experience Mode with 3D First selected, highlighted

  5. Under 3D Asset, select the model from your library.

    3D Asset field with the pumpkin model selected, highlighted

  6. Under Interactivity, choose Direct, so people collect the object straight away.

    Interactivity with Direct selected, highlighted

  7. Select the Gamification tab.

    Object editor with the Gamification tab highlighted

  8. Under Badge Selection, choose the badge.

    Badge Selection with the Welcome badge chosen, highlighted

  9. Select Save.

    Object editor footer with the Save button highlighted

Publish

A draft can't be opened, so publish before you test.

  1. At the top of the campaign, select Publish.

    Campaign header with the Publish button highlighted

  2. When the window says Campaign is ready to publish!, select Publish.

    Publish window saying the campaign is ready to publish, with the Publish button highlighted

Play it on your phone

  1. On the hunt's card, select Preview.

    Welcome Trail card with the Preview button highlighted

  2. With the hunt's tab selected, scan the QR code with your phone.

    Preview window with the Welcome Trail tab and its QR code, highlighted

  3. On your phone, tick the terms.

    Welcome Trail page on a phone with the terms checkbox highlighted

  4. Select Participate now.

    Welcome Trail page on a phone with the Participate now button highlighted

  5. Fill in the sign-up form.

    Sign up form on a phone with the email, name and phone fields highlighted

  6. Select one of the two Continue buttons, to accept or refuse offers by email.

    Sign up form on a phone with both Continue buttons highlighted

    We email you a code: enter it to finish signing in.

  7. Back in Studio, in the Preview window, select The Welcome Pumpkin tab.

    Preview window with The Welcome Pumpkin tab highlighted

  8. Scan the object's QR code with your phone, as visitors will at the object's spot.

    Preview window with The Welcome Pumpkin QR code highlighted

The Welcome Pumpkin opens in 3D. Collect it: with one object, that finishes the hunt, and your unlock message appears.

Two phone screens of the Welcome Trail: the campaign page and the hunt page

Next steps

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