Your first treasure hunt
Build a hunt with one object, publish it, and try it on your phone in about 20 minutes.
Open the campaign that will hold the hunt, and check its dates include today: before the start date, everyone sees Get Ready instead of the hunt. You'll also need a banner image and one 3D model in your library: see Asset management for hunts.
Create the hunt
-
In Build > Touchpoints, select Add New Touchpoint.

-
Choose Treasure Hunt.

-
Select Create. The hunt editor opens.

-
In the General tab, upload the Banner Image.

-
Enter the Title and Subtitle.

-
Select the Treasure Hunt Configuration tab. Keep Any Order and All Objects Required.

-
In Unlock Message, write what people see when they finish.

-
Select Save.

Add one object
-
On the hunt's card, under Objects to find, select +.

-
Select the new object's card to open it. You'll rename it in the next step.

-
Enter the object's Title and Subtitle.

-
Under Experience Mode, choose 3D First.

-
Under 3D Asset, select the model from your library.

-
Under Interactivity, choose Direct, so people collect the object straight away.

-
Select the Gamification tab.

-
Under Badge Selection, choose the badge.

-
Select Save.

Publish
A draft can't be opened, so publish before you test.
-
At the top of the campaign, select Publish.

-
When the window says Campaign is ready to publish!, select Publish.

Play it on your phone
-
On the hunt's card, select Preview.

-
With the hunt's tab selected, scan the QR code with your phone.

-
On your phone, tick the terms.

-
Select Participate now.

-
Fill in the sign-up form.

-
Select one of the two Continue buttons, to accept or refuse offers by email.

We email you a code: enter it to finish signing in.
-
Back in Studio, in the Preview window, select The Welcome Pumpkin tab.

-
Scan the object's QR code with your phone, as visitors will at the object's spot.

The Welcome Pumpkin opens in 3D. Collect it: with one object, that finishes the hunt, and your unlock message appears.

Next steps
- Configure interactivity: add questions to your objects.
- Link rewards and badges: give a prize for finishing.
- Print and place QR codes