Global outcome rules
Apply shared constraints such as exclusivity or unlock limits across several winning options.
Global outcome rules manage how several winning options behave together. They are useful when reward stock or participant progression should be coordinated instead of left completely independent.
Rule types in the current UI
The current builder exposes these rule types:
ExclusiveUnlock LimitSelf Unlock
What each type does
| Rule type | What it controls |
|---|---|
Exclusive | Only one managed outcome should stay active according to its priority order. |
Unlock Limit | Caps how many managed outcomes can be unlocked or visible at the same time. |
Self Unlock | Supports participant-driven unlock control for the managed outcomes. |
Fields you configure
A global outcome rule can include:
Rule NameRule Type- managed winning options
Max Unlocked Countfor unlock-limit logic- priority order for exclusive logic
Validation messages to watch
| Validation message | What it means |
|---|---|
Receipt game '{{touchpoint_name}}' global outcome rule '{{rule_id}}' is missing a type | The rule exists but has no behavior defined yet. |
Receipt game '{{touchpoint_name}}' global outcome rule '{{rule_id}}' references invalid outcome '{{invalid_outcome_id}}' | The rule targets a winning option that does not exist in this receipt game. |
Receipt game '{{touchpoint_name}}' global outcome rule '{{rule_id}}' of type {{rule_type}} is missing configuration | The rule type needs more setup before it can work. |
Receipt game '{{touchpoint_name}}' global outcome rule '{{rule_id}}' has invalid max unlocked count ({{max_unlocked_count}}) | The unlock limit is not usable. |
Receipt game '{{touchpoint_name}}' global outcome rule '{{rule_id}}' has unnecessary configuration for exclusive rule | Extra config was added where the rule type does not need it. |
Example
Suppose a participant can unlock several rewards, but you only ever want two visible at once. Create an Unlock Limit rule, manage the relevant winning options, and set Max Unlocked Count to 2.