Challenge condition types
Learn which rule condition decides when a shopper unlocks a reward in a receipt game.
Use a rule condition to set what a shopper must do before a Reward unlocks. You can base the unlock on how much a shopper spent, or make it available as soon as they join, with no receipt required.
The conditions you can choose from
| Condition | What triggers the unlock | Use this when |
|---|---|---|
| Total Amount | The shopper's validated receipt spend, added up across the whole session, reaches the threshold you set. | The reward should reflect real spend, whether from one receipt or several smaller ones. |
| On Participation (no receipt) | The shopper joins the game. | You want to reward participation itself, such as a welcome gift for signing up. |
Total Amount compares cumulative spend across the whole session, not the amount on any single receipt — several smaller receipts that add up to the threshold also unlock the reward.
When to use Total Amount
Use Total Amount whenever the campaign promise is based on spend. For example:
- spend 20 EUR to unlock Reward A
- spend 50 EUR across one or more valid receipts to unlock Reward B
- build a spend ladder with several rules, each linked to its own Reward
When to use On Participation
Use On Participation (no receipt) when the reward is a thank-you for joining rather than for a purchase, such as a welcome voucher every participant gets as soon as they enter.
Recommendation
Build the first version of your receipt game around clear spend thresholds. If you later need a more advanced progression, write down the business requirement first, then confirm what the builder supports before you design around it.