Challenge condition types
Understand the rule conditions available in the current receipt-game builder.
Challenge condition types describe what a participant must achieve before a winning option unlocks.
What is available in the current UI
In the current receipt-game builder, the Type field inside a rule is locked to Total Amount, and the interface explicitly notes that only Total Amount is available in this version.
That means the practical condition you configure today is a spend threshold: once validated receipt amount reaches the configured minimum, the rule can trigger.
What Total Amount is good for
Use Total Amount when the campaign promise is based on spend, for example:
- spend
20 EURand unlock Reward A - spend
50 EURacross one or more valid receipts and unlock Reward B - create a simple spend ladder using several rules and several winning options
Why the docs still mention condition families
Validation terminology and backend concepts may reference a broader rule family such as count-based or merchant-based conditions. The important point for current builders is simpler: the live touchpoint UI currently exposes Total Amount as the rule type you can configure directly.
Recommendation
Design the first version of your receipt challenge around clean spend thresholds. If you later need a more complex progression model, document the business requirement first before assuming the touchpoint builder already exposes it.