Plan where the QR codes go
Place the hunt and object QR codes so people move from stop to stop without getting stuck.
1 min read
A hunt uses two kinds of QR code. Plan both before you print.
| QR code | Opens | Put it |
|---|---|---|
| Hunt | The hunt's start page | At the entrance, the welcome desk, on posters |
| Object | One object, straight away | At that object's spot |
Match the route to the rules
- Any Order: spread the object codes where people find them naturally.
- Sequential: place them in a clear order, and number the signs ("Pumpkin 2 of 5").
- Specific Number: make sure enough objects are easy to reach without doubling back.
Plan each stop
- Mark one busy, visible spot as the start.
- Give each object one exact spot. Match its Location Hint, its map pin and the physical sign.
- Add a line next to each code, such as "Scan to meet the Lantern Pumpkin".
- Avoid shiny surfaces, dark corners and codes placed very low.
Walk the route before launch
Walk it with a phone, in the order a player would. Check each code is easy to spot, scans from a comfortable distance, and opens the right object.